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Ezine Publishing Mastery

by Anthony Udo Ekanem

E-zine publishing is an online magazine. Much like in real life, it is simply a magazine that is delivered in a digital form. Most of the E-zines today are targeted towards Internet distribution and is meant...

Practical GIS

by Gabor Farkas

Learn the basics of Geographic Information Systems by solving real-world problems with powerful open source tools About This Book • This easy-to-follow guide allows you to manage and analyze geographic data...

Low-Rank Models in Visual Analysis: Theories, Algorithms, and Applications

by Zhouchen Lin & Hongyang Zhang

Low-Rank Models in Visual Analysis: Theories, Algorithms, and Applications presents the state-of-the-art on low-rank models and their application to visual analysis. It provides insight into the ideas behind...

User Experience Mapping

by Peter W. Szabo

Understand your users, gain strategic insights, and make your product development more efficient with user experience mapping About This Book • Detailed guidance on the major types of User Experience Maps....

Processing: An Introduction to Programming

by Jeffrey L. Nyhoff & Larry R. Nyhoff

This book demonstrates how Processing is an excellent language for beginners to learn the fundamentals of computer programming. Originally designed to make it simpler for digital artists to learn to program,...

Beginning AutoCAD 2018

by Cheryl R. Shrock & Steve Heather

The BeginningAutoCAD® 2018 Exercise Workbook is designed for classroom instruction and self-study alike, and is now suitable for both inch and metric users to accommodate readers around the world.  Each lesson...

Mastering Machine Learning with R - Second Edition

by Cory Lesmeister

Master machine learning techniques with R to deliver insights in complex projects About This Book • Understand and apply machine learning methods using an extensive set of R packages such as XGBOOST • Understand...

Grasshopper: Visual Scripting for Rhinoceros 3D

by David Bachman

We live in a three-dimensional world.  To design objects for everyday living, users must learn how to create in three dimensions.  For precise modern designs that must conform to specific tolerances, we use...

Physics of Digital Photography

by Andy Rowlands

Physics is fundamental to all aspects of digital photography. This book works through the photographic imaging chain starting from the physics of image capture and the physics underlying the nature of the captured...

Game Physics Cookbook

by Gabor Szauer

Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book • Get a comprehensive coverage of techniques to create high performance...

Mark Xiornik Rozen Pettinelli Color Artwork Drawings by Hand

by Mark Rozen Pettinelli

These are hand drawings and colorings by Mark Pettinelli, after he finished his collection of photos which were manipulated images and before that a collection of cognitive psychology articles.

Creo Parametric 4.0 Black Book

by Gaurav Verma & Matt Weber

The Creo Parametric 4.0 Black Book is the second edition of our series on Creo Parametric. With lots of additions and thorough review, we present a book to help professionals as well as learners in creating...

AutoCAD 3D Modeling

by Steve Heather

The AutoCAD® 3D Modeling Exercise Workbook is designed for classroom instruction and self-study alike, and is suitable for both inch and metric users. There are 8 lessons and 4 modeling projects, all of which...

Understanding Marvelous Designer: A Guide for CG Artists

by Lori L Griffiths

Marvelous Designer has been adopted by Ubisoft, Activision, Epic, EA and other world-leading film and gaming studios. Are you ready to become part of this elite group of professional CG artists?



Mark Xiornik Rozen Pettinelli Artwork

by Mark Rozen Pettinelli

These are digital modifications to the new photomanipulation, they are my best and most importantly the page of nature images. Thanks for your time and effort to make sure that you can get the best way for you...

OpenCV 3 Computer Vision Application Programming Cookbook - Third Edition

by Robert Laganiere

Recipes to help you build computer vision applications that make the most of the popular C++ library OpenCV 3 About This Book • Written to the latest, gold-standard specification of OpenCV 3 • Master OpenCV,...

Mastering Unity 5.x

by Alan Thorn

Create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine! About This Book • Become a Unity master by creating a practical, in-depth game-development project...

Adobe Animate CC Classroom in a Book (2017 release)

by Russell Chun

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book.


Creative professionals seeking the fastest,...

Learning OpenCV 3 Application Development

by Samyak Datta

Build, create, and deploy your own computer vision applications with the power of OpenCV About This Book • This book provides hands-on examples that cover the major features that are part of any important...

Learning Vulkan

by Parminder Singh

Discover how to build impressive 3D graphics with the next-generation graphics API-Vulkan About This Book • Get started with the Vulkan API and its programming techniques using the easy-to-follow examples...