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Test Drive Blender: A Starter Manual for New Users

by John M. Blain

This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of objects and characters. The objects and characters can be placed...


Displays: Fundamentals & Applications, Second Edition

by Rolf R. Hainich & Oliver Bimber

In the extensive fields of optics, holography and virtual reality, technology continues to evolve. Displays: Fundamentals and Applications, Second Edition addresses these updates and discusses how real-time...


Learning OpenCV 3 Application Development

by Samyak Datta

Build, create, and deploy your own computer vision applications with the power of OpenCV About This Book • This book provides hands-on examples that cover the major features that are part of any important...


Foundations of Physically Based Modeling and Animation

by Donald H. House & John C. Keyser

Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical...


Unlocking the Secrets of E-Book  Publishing: Get your books into effective sales channels (with or without Amazon)

by Doris Elaine Booth

Advanced praise:

A must-have resource for self-published authors! Packed with imperative information for navigating the channels.”

— Robin Cutler, IngramSpark / Ingram Content Group

 “Excellent! Better...


Predictive Modeling of Drug Sensitivity

by Ranadip Pal

Predictive Modeling of Drug Sensitivity gives an overview of drug sensitivity modeling for personalized medicine that includes data characterizations, modeling techniques, applications, and research challenges....


Simulating Heterogeneous Crowds with Interactive Behaviors

by Nuria Pelechano, Jan M. Allbeck & Mubbasir Kapadia

This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors....


Applying Color Theory to Digital Media and Visualization

by Theresa-Marie Rhyne

This book provides an overview of the application of color theory concepts to digital media and visualization. It highlights specific color concepts like color harmony and shows how to apply the concept with...


Data Visualization: Representing Information on Modern Web

by Andy Kirk, Simon Timms & Ændrew Rininsland

Unleash the power of data by creating interactive, engaging, and compelling visualizations for the web About This Book • Get a portable, versatile, and flexible data visualization design approach that will...


Mastering Unity Shaders and Effects

by Jamie Dean

Harness the power of Unity 5 tools to write shaders and create stunning effects for next generation games About This Book • Leverage the power of Unity 5 compatible shaders to create a variety of realistic...


Information Theory Tools for Visualization

by Min Chen, Miquel Feixas & Ivan Viola

This book explores Information theory (IT) tools, which have become state of the art to solve and understand better many of the problems in visualization. This book covers all relevant literature up to date. It...


Advanced Digital Imaging Laboratory Using Matlab¿, Second Edition

by Leonid P Yaroslavsky

The first edition of this text book focussed on providing practical hands-on experience in digital imaging techniques and while the book concentrated on practical applications, it kept to an absolute minimum...


Adobe Lightroom CC and Photoshop CC for Photographers Classroom in a Book

by Lesa Snider

This official Adobe tutorial shows photographers and photography students how to use Adobe Lightroom and Photoshop CC together to get results and efficiencies they could never achieve with either product alone....


Unity 5: Learning C# by Developing Games

by Greg Lukosek, John P. Doran & Chris Dickinson

Explore every nook and cranny of Unity 5 to turn your imaginations into reality About This Book • Demystify the C# programming language in Unity 5.x. • Unleash the power of Unity to create a wide variety...


An Architectural Approach to Level Design

by Christopher W. Totten

Explore Level Design through the Lens of Architectural and Spatial Experience Theory

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the...


Getting Started with CNC: Personal Digital Fabrication with Shapeoko and Other Computer-Controlled Routers

by Edward Ford

Getting Started with CNC is the definitive introduction to working with affordable desktop and benchtop CNCs, written by the creator of the popular open hardware CNC, the Shapeoko. Accessible 3D printing introduced...


Taming your Photo Library with Adobe Lightroom

by Rob Sylvan

This book covers everything photographers need to know about photo organization and management in Lightroom. Importing, reviewing, keywording, collecting, naming, copyrighting, moving, and finding photographs...


Simulation for Applied Graph Theory Using Visual C++

by Shaharuddin Salleh & Zuraida Abal Abas

The tool for visualization is Microsoft Visual C++. This popular software has the standard C++ combined with the Microsoft Foundation Classes (MFC) libraries for Windows visualization. This book explains how...


OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

by John M. Kessenich, Graham Sellers & Dave Shreiner

OpenGL® Programming Guide, Ninth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric...


Adobe Muse CC Classroom in a Book

by Brian wood

 

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book.

 

Learn Adobe Muse CC from the ground up and...