Computers / Graphism

New Releases

icon Subscribe to feed

Browse

Best Selling

New Releases

 

Category

Delete Graphism

 

In category

Image Processing (175)

Desktop Publishing (118)

CAD-CAM (53)

 

Language

English (711)

French (59)

German (43)

Spanish (44)

Italian (59)

 

Protection

All (711)

DRM Free (59)

DRM (652)

More options

Adobe Lightroom CC and Photoshop CC for Photographers Classroom in a Book

by Lesa Snider

This official Adobe tutorial shows photographers and photography students how to use Adobe Lightroom and Photoshop CC together to get results and efficiencies they could never achieve with either product alone....


Unity 5: Learning C# by Developing Games

by Greg Lukosek, John P. Doran & Chris Dickinson

Explore every nook and cranny of Unity 5 to turn your imaginations into reality About This Book • Demystify the C# programming language in Unity 5.x. • Unleash the power of Unity to create a wide variety...


An Architectural Approach to Level Design

by Christopher W. Totten

Explore Level Design through the Lens of Architectural and Spatial Experience Theory

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the...


Taming your Photo Library with Adobe Lightroom

by Rob Sylvan

This book covers everything photographers need to know about photo organization and management in Lightroom. Importing, reviewing, keywording, collecting, naming, copyrighting, moving, and finding photographs...


Simulation for Applied Graph Theory Using Visual C++

by Shaharuddin Salleh & Zuraida Abal Abas

The tool for visualization is Microsoft Visual C++. This popular software has the standard C++ combined with the Microsoft Foundation Classes (MFC) libraries for Windows visualization. This book explains how...


OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

by John M. Kessenich, Graham Sellers & Dave Shreiner

OpenGL® Programming Guide, Ninth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric...


Adobe Muse CC Classroom in a Book

by Brian wood

 

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book.

 

Learn Adobe Muse CC from the ground up and...


iOS Application Development with OpenCV 3

by Joseph Howse

Create four mobile apps and explore the world through photography and computer vision About This Book • Efficiently harness iOS and OpenCV to capture and process high-quality images at high speed • Develop...


Unity 5.x Animation Cookbook

by Maciej Szczesnik

A recipe-based guide to give you practical information on Unity 5.x animation techniques and tools About This Book • A straightforward and easy-to-follow format. • A selection of the most important tasks...


Unity 5.x Game Development Blueprints

by John P. Doran

A project-based guide to help you create amazing games with Unity 5.x About This Book • Unleash the power of C# coding in Unity and the state of the art Unity rendering engine. • Through this unique project-based...


Photoshop Tricks for Designers: How to Create Bada$$ Effects in Photoshop

by Corey Barker

The Photoshop for Designers Book is your definitive, quick, easy-to-use source for all of today's hottest Photoshop design and image effects. "Photoshop Guy" and PlanetPhotoshop.com executive producer Corey...


Jump Start Sketch

by Daniel Schwarz

Get a Jump Start on the up and coming power tool on the design scene, Sketch!

Sketch is fast becoming a favorite tool of modern web designers. With a simple, clean UI, and a raft of powerful features, such as...


Getting Started with Processing.py: Making Interactive Graphics with Python's Processing Mode

by Allison Parrish, Ben Fry & Casey Reas

Processing opened up the world of programming to artists, designers, educators, and beginners. The Processing.py Python implementation of Processing reinterprets it for today's web. This short book gently introduces...


Introduction to AutoCAD 2017: 2D and 3D Design

by Bernd S. Palm & Alf Yarwood

Master the complexities of the world's bestselling 2D and 3D software with Introduction to AutoCAD 2017. Ideally suited to new users of AutoCAD, this book will be a useful resource for drawing modules in both...


Getting Started with 3D Printing: A Hands-on Guide to the Hardware, Software, and Services Behind the New Manufacturing Revolution

by Liza Wallach Kloski & Nick Kloski

Make: Getting Started with 3D Printing is a practical, informative, and inspiring book that guides readers step-by-step through understanding how this new technology will empower them to take full advantage...


3D Printing Designs: Design an SD Card Holder

by Joe Larson

Learn how to design 3D-printed objects that work in the real world About This Book • This book shows you how to design from a reference to physical objects that can be easily represented by simple basic objects...


Learning d3.js Data Visualization - Second Edition

by Ændrew Rininsland & Swizec Teller

Inject new life into your data by creating compelling visualizations with d3.js About This Book • Understand how to best represent your data by developing the right kind of visualization • Harness the power...


Raspberry Pi By Example

by Ashwin Pajankar & Arush Kakkar

Start building amazing projects with the Raspberry Pi right out of the box About This Book • Explore the vast range of opportunities provided by Raspberry Pi and other hardware components such as a webcam,...


Advanced Global Illumination, Second Edition

by Philip Dutre, Philippe Bekaert & Kavita Bala

This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms...


Real-Time Rendering, Third Edition

by Tomas Akenine-Mo¨ller, Eric Haines & Naty Hoffman

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new...