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Creo Parametric 4.0 Black Book

by Gaurav Verma & Matt Weber

The Creo Parametric 4.0 Black Book is the second edition of our series on Creo Parametric. With lots of additions and thorough review, we present a book to help professionals as well as learners in creating...


AutoCAD 3D Modeling

by Steve Heather

The AutoCAD® 3D Modeling Exercise Workbook is designed for classroom instruction and self-study alike, and is suitable for both inch and metric users. There are 8 lessons and 4 modeling projects, all of which...


Mark Xiornik Rozen Pettinelli Artwork

by Mark Rozen Pettinelli

These are digital modifications to the new photomanipulation, they are my best and most importantly the page of nature images. Thanks for your time and effort to make sure that you can get the best way for you...


Learning OpenCV 3 Application Development

by Samyak Datta

Build, create, and deploy your own computer vision applications with the power of OpenCV About This Book • This book provides hands-on examples that cover the major features that are part of any important...


Unlocking the Secrets of E-Book  Publishing: Get your books into effective sales channels (with or without Amazon)

by Doris Elaine Booth

Advanced praise:

A must-have resource for self-published authors! Packed with imperative information for navigating the channels.”

— Robin Cutler, IngramSpark / Ingram Content Group

 “Excellent! Better...


Predictive Modeling of Drug Sensitivity

by Ranadip Pal

Predictive Modeling of Drug Sensitivity gives an overview of drug sensitivity modeling for personalized medicine that includes data characterizations, modeling techniques, applications, and research challenges....


Data Visualization: Representing Information on Modern Web

by Andy Kirk, Simon Timms & Ændrew Rininsland

Unleash the power of data by creating interactive, engaging, and compelling visualizations for the web About This Book • Get a portable, versatile, and flexible data visualization design approach that will...


Mastering Unity Shaders and Effects

by Jamie Dean

Harness the power of Unity 5 tools to write shaders and create stunning effects for next generation games About This Book • Leverage the power of Unity 5 compatible shaders to create a variety of realistic...


Advanced Digital Imaging Laboratory Using Matlab¿, Second Edition

by Leonid P Yaroslavsky

The first edition of this text book focussed on providing practical hands-on experience in digital imaging techniques and while the book concentrated on practical applications, it kept to an absolute minimum...


Adobe Lightroom CC and Photoshop CC for Photographers Classroom in a Book

by Lesa Snider

This official Adobe tutorial shows photographers and photography students how to use Adobe Lightroom and Photoshop CC together to get results and efficiencies they could never achieve with either product alone....


Unity 5: Learning C# by Developing Games

by Greg Lukosek, John P. Doran & Chris Dickinson

Explore every nook and cranny of Unity 5 to turn your imaginations into reality About This Book • Demystify the C# programming language in Unity 5.x. • Unleash the power of Unity to create a wide variety...


An Architectural Approach to Level Design

by Christopher W. Totten

Explore Level Design through the Lens of Architectural and Spatial Experience Theory

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the...


Getting Started with CNC: Personal Digital Fabrication with Shapeoko and Other Computer-Controlled Routers

by Edward Ford

Getting Started with CNC is the definitive introduction to working with affordable desktop and benchtop CNCs, written by the creator of the popular open hardware CNC, the Shapeoko. Accessible 3D printing introduced...


Taming your Photo Library with Adobe Lightroom

by Rob Sylvan

This book covers everything photographers need to know about photo organization and management in Lightroom. Importing, reviewing, keywording, collecting, naming, copyrighting, moving, and finding photographs...


OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

by John M. Kessenich, Graham Sellers & Dave Shreiner

OpenGL® Programming Guide, Ninth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric...


Adobe Muse CC Classroom in a Book

by Brian wood

 

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book.

 

Learn Adobe Muse CC from the ground up and...


iOS Application Development with OpenCV 3

by Joseph Howse

Create four mobile apps and explore the world through photography and computer vision About This Book • Efficiently harness iOS and OpenCV to capture and process high-quality images at high speed • Develop...


Unity 5.x Animation Cookbook

by Maciej Szczesnik

A recipe-based guide to give you practical information on Unity 5.x animation techniques and tools About This Book • A straightforward and easy-to-follow format. • A selection of the most important tasks...


Unity 5.x Game Development Blueprints

by John P. Doran

A project-based guide to help you create amazing games with Unity 5.x About This Book • Unleash the power of C# coding in Unity and the state of the art Unity rendering engine. • Through this unique project-based...


Photoshop Tricks for Designers: How to Create Bada$$ Effects in Photoshop

by Corey Barker

The Photoshop for Designers Book is your definitive, quick, easy-to-use source for all of today's hottest Photoshop design and image effects. "Photoshop Guy" and PlanetPhotoshop.com executive producer Corey...