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Freax

by Tamás, Polgár

FREAX – the biggest book ever written about the history of the computer demoscene. The book tells the complete history of the Commodore 64 and the Amiga, both about the machines and about the underground subcultures...


Learn Adobe Animate CC for Interactive Media: Adobe Certified Associate Exam Preparation

by Joseph Labrecque & Rob Schwartz

Knowing the industry-standard animation and interactivity tool Adobe Animate CC (previously known as “Flash Professional”) can help you get a foothold in the exciting web design and mobile app-development...


ARM® Cortex® M4 Cookbook

by Dr. Mark Fisher

Over 50 hands-on recipes that will help you develop amazing real-time applications using GPIO, RS232, ADC, DAC, timers, audio codecs, graphics LCD, and a touch screen About This Book • This book focuses on...


The User's Journey: Storymapping Products That People Love

by Donna Lichaw

Like a good story, successful design is a series of engaging moments structured over time. The User’s Journey will show you how, when, and why to use narrative structure, technique, and principles to ideate,...


OpenGL Game Development By Example

by Robert Madsen & Stephen Madsen

Design and code your own 2D and 3D games efficiently using OpenGL and C++ About This Book • Create 2D and 3D games completely, through a series of end-to-end game projects • Learn to render high performance...


Blender 3D Incredible Machines

by Christopher Kuhn

Design, model, and texture complex mechanical objects in Blender About This Book • Develop realistic and awesome machines for your 3D projects and animation films • Gain the ability to look at a piece of...


Learning Unreal Engine Game Development

by Joanna Lee

A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4 About This Book • Learn about game development and the building blocks that go into creating a game • A simple...


Unreal Engine 4 Game Development Essentials

by Satheesh PV

Master the basics of Unreal Engine 4 to build stunning video games About This Book • Get to grips with the user interface of Unreal Engine 4 and find out more about its various robust features • Create dream...


OpenCV By Example

by Prateek Joshi, David Millan Escriva & Vinicius Godoy

Enhance your understanding of Computer Vision and image processing by developing real-world projects in OpenCV 3 About This Book • Get to grips with the basics of Computer Vision and image processing • This...


Democratizing Journalism through Mobile Media: The Mojo Revolution

by Ivo Burum

Fuelled by a distrust of big media and the development of mobile technologies, the resulting convergence of journalism praxis (professional to alternative), workflows (analogue to multipoint digital) and platforms...


Stop Motion Handbook 3.1

by Craig Lauridsen

Quite simply the best book in the world for learning how to make stop motion movies on the Mac. Fast track the learning curve to making your own stop motion movies. It's fun, it's crazy, it's addictive. It leads...


Learn Adobe Premiere Pro CC for Video Communication: Adobe Certified Associate Exam Preparation

by Joe Dockery, Rob Schwartz & Conrad Chavez

This study guide uses text integrated with video to help you gain real-world skills that will get you started in your career in planning, shooting, and doing post-production on video projects and lays the foundation...


Locating Emerging Media

by Germaine R. Halegoua & Ben Aslinger

Locating Emerging Media focuses on the tensions between the local and global in the design, distribution, and use of emerging media forms, building on scholarship on the cultural geography of new media networks...


Validating Product Ideas

by Tomer Sharon

Want to know what your users are thinking? If you’re a product manager or developer, this book will help you learn the techniques for finding the answers to your most burning questions about your customers....


Adobe After Effects CC Classroom in a Book (2015 release)

by Lisa Fridsma & Brie Gyncild

This Web Edition is available for free with the purchase of the Adobe After Effects CC Classroom in a Book (2015 release) print book or eBook. A Web Edition is an electronic version of the book that can be accessed...


GameMaker Cookbook

by Brandon Gardiner

Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker systemAbout This Book

  • Design and develop game elements that can be used alone or stacked to enhance your gaming experience...


Image Processing with ImageJ - Second Edition

by Jurjen Broeke, Jose Maria Mateos Perez & Javier Pascau

Extract and analyze data from complex images with ImageJ, the world's leading image processing tool About This Book • Design automated image-processing solutions and speed up image-processing tasks with ImageJ...


Animated Storytelling: Simple Steps For Creating Animation and Motion Graphics

by Liz Blazer

Animation is a limitless medium for telling stories. Artists can create worlds, defy gravity, flip from factual to fantasy, and transport audiences to places they never imagined. The challenge is having the...


Aerial Photography and Videography Using Drones

by Eric Cheng

Inexpensive consumer drones that offer ease of flight and high-quality photography and videography have exploded on the market recently, creating what can only be described as drone mania amongst a diverse range...


Unreal Engine Game Development Cookbook

by John P. Doran

Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal EngineAbout This Book

  • Explore the quickest way to tackle common challenges faced in Unreal Engine...