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Proving in the Elementary Mathematics Classroom

Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students: Level Up Your Classroom

by Jonathan Cassie

A lively and practical guide to gamified lessons, which are explicitly gamelike in their design and foster perseverance, creativity, and resilience.


Instructional-Design Theories and Models, Volume IV: The Learner-Centered Paradigm of Education

by Charles M. Reigeluth, Brian J. Beatty & Rodney D. Myers

Instructional-Design Theories and Models, Volume IV provides a research-based description of the current state of instructional theory for the learner-centered paradigm of education, as well as a clear indication...


Unboxing IT: A Look Inside the Information Technology Black Box

by Christopher McCay

Computers and technology have reached a level of invisibility in our lives that is equal to indoor plumbing and electricity. We don’t think about the mechanics of how they work, but when any of those systems...


Raspberry Pi Electronics Projects for the Evil Genius

by Donald Norris

Program your own MicroPython projects with ease-no prior programming experience necessary!

This DIY guide provides a practical introduction to microcontroller programming with MicroPython. Written by an experienced...


Adaptive Educational Technologies for Literacy Instruction

by Scott A. Crossley & Danielle S. McNamara

While current educational technologies have the potential to fundamentally enhance literacy education, many of these tools remain unknown to or unused by today's practitioners due to a lack of access and support....


Ready, Set, Brand!: The Canva for Work Quickstart Guide

by Lisa Larson-Kelley

This handy guidebook will give you everything you need to get up and running with Canva for Work. It’s the missing manual that will help you and your team create beautiful designs in record time. Canva for...


UDL in the Cloud!: How to Design and Deliver Online Education Using Universal Design for Learning

by Katie Novak & Tom Thibodeau

UDL in the Cloud helps educators design and deliver more accessible, engaging, and effective online learning experiences. Drawing on years of experience in K-12 and postsecondary settings, authors Katie Novak...


RSPB Guide to Digital Wildlife Photography

by David Tipling

This helpful and practical RSPB guide to all aspects

of digital wildlife photography is an updated version of our first edition. It is accessibly written by and beautifully

illustrated with the work of one of...


Essential Office 365

by Kevin WILSON

Whether you're upgrading from a previous version or using it for the very first time, this book will guide you through the new Office Suite one step at a time, to help you understand the software more quickly...


Essential Windows 10

by Kevin WILSON

Teach yourself to navigate and use the latest version of Microsoft Windows.

Now in full color, this guide explores...

*  Windows 10's new features, menus and utilities

*  Setting up your computer, downloading...


Stop Motion Handbook 3.1

by Craig Lauridsen

Quite simply the best book in the world for learning how to make stop motion movies on the Mac. Fast track the learning curve to making your own stop motion movies. It's fun, it's crazy, it's addictive. It leads...


Technology and Students with Special Educational Needs: New Opportunities and Future Directions

by Adina Shamir & Malka Margalit

Heterogeneous classes including students with Special Educational Needs (SEN) are increasingly becoming fixtures of the twenty-first century school. As a result, the question of how to devise more effective,...


Learning Platforms and Learning Outcomes

by Don Passey & Steve Higgins

This book provides contemporary insights into learning outcomes arising from the use of learning platforms by pupils, students and teachers in schools. Most current research focuses on the implementation of...


Using Games and Simulations for Teaching and Assessment: Key Issues

by Harold F. O'Neil, Eva L. Baker & Ray S. Perez

Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both...


Educational Technology Program and Project Evaluation

by J. Michael Spector & Allan H.K. Yuen

Educational Technology Program and Project Evaluation is a unique, comprehensive guide to the formative and summative evaluation of programs, projects, products, practices and policies involving educational...


Digital Badges in Education: Trends, Issues, and Cases

by Lin Y. Muilenburg & Zane L. Berge

In recent years, digital badging systems have become a credible means through which learners can establish portfolios and articulate knowledge and skills for both academic and professional settings. Digital...


Fundamentals of Office 365: 2016 Edition

by Kevin WILSON

Learn Office 365 the easy way. Clear concise and to the point...

Learn how to use and navigate Office 2016, the latest update to Microsoft’s Office 365 Suite. With plenty of screen prints, photographs and...


Bloomsbury Curriculum Basics: Teaching Primary Science

by Peter Riley

A brand new series for primary teachers that provides a full guide to teaching a primary curriculum area, especially for non-specialists. This book is closely tied to the new curriculum, with extracts from the...


Bloomsbury Curriculum Basics: Teaching Primary History

by Matthew Howorth

A brand new series for primary teachers that provides a full guide to teaching a primary curriculum area, especially for non-specialists. The content is closely tied to the new curriculum, with extracts from...