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Instant Minecraft Designs: How-to

by Waltz Mephisto

Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. Get the job done and learn as you go. A how-To book with practical recipes accompanied with rich...


Understanding Video Games: The Essential Introduction

by Simon Egenfeldt-Nielsen, Jonas Heide Smith & Susana Pajares Tosca

This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game studies.

Understanding Video Games, 2nd Edition is an essential read...


EVE Online: ISK Strategy Guide

by Y. Michael Xu

A game strategy guide that focuses solely on maximising your in game earning. Whether you are new pilot plugging into your first capsule or have years of experience in EVE, this book is for you. No prior knowledge...


Videogames

by James Newman

In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman's volume considers...


Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design

by Chris Solarski

"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while...


Playing Video Games: Motives, Responses, and Consequences

by Peter Vorderer & Jennings Bryant

From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender,...


Classic Video Games: The Golden Age 1971-1984

by Brian Eddy

In the early 1970s, video arcade games sprung to life with the advent of Pong and other coin-operated games. Within just a few short years, if you had a quarter, you could go to the video arcade and play Space...


The Video Game Industry: Formation, Present State, and Future

by Peter Zackariasson & Timothy Wilson

The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference...


Runescape Gold Strategy Guide

by Lesley A. Harrison

A practical and concise tutorial leading the player to understand how to get the most out of their in game time. Packt Gold Strategy Guides are a workout, not a walkthrough! Newcomers or experienced players...


Director MX 2004 Games: Game Development with Director

by Nik Lever

Nik Lever guides designers, animators and web developers through the art, animation and programming skills needed to produce games in Director for Internet, CD or DVD distribution. He moves from the introductory...


Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web

by Jean-Marc Gauthier

In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined...


Microsoft Flight Simulator X For Pilots: Real World Training

by Jeff Van West & Kevin Lane-Cummings

Get ready to take flight as two certified flight instructors guide you through the pilot ratings as it is done in the real world, starting with Sport Pilot training, then Private Pilot, followed by the Instrument...


Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back

by Anna Anthropy

"Anna Anthropy is a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture." 

—Patrick Alexander, Eegra.com...


Wordplay and the Discourse of Video Games

by Christopher A. Paul

In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create...


Phil Gordon's Little Gold Book: Advanced Lessons for Mastering Poker 2.0

by Phil Gordon

Since reigning poker expert Phil Gordon’s Little Green Book illuminated the strategies and philosophies necessary to win at No Limit Texas Hold’em, poker has changed quickly and dramatically. Today, Pot...


Gamers

by Garry Crawford, Victoria K Gosling & Ben Light

There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The...


Playing with Lovecraft. Tentacular influences in popular games

by Matteo Poropat

A short essay dedicated to all the games (videogames, role play games, card and board games) influenced by the work of Howard Phillips Lovecraft.


Secrets of the PlayStation Portable

by Joel Durham

This is the eBook version of the printed book.With over 13 million shipped, the Sony PlayStation Portable, or PSP, is one of the fastest selling game consoles in history. In this essential guide, gaming expert...


All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture

by Harold Goldberg

Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top...


Xbox 360For Dummies

by Brian Johnson & Duncan Mackenzie

Microsoft's Xbox now accounts for 37 percent of the game console market, and the new Xbox 360 is due out for the 2005 holiday season, months before Sony's PlayStation 3. When gamers take the new Xbox home, however,...