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Animated Realism: A Behind the Scenes Look at the Animation Tools and Techniques of Award Winning Films

by Judith Kriger

With the development and accessibility of animation tools and techniques, filmmakers are blurring the boundaries between documentary filmmaking and animation. The intimacy, imperfection and charm of the animated...


Google SketchUp Workshop

by Laurent Brixius

Discover the secrets of the Google SketchUp with the 16 real-world professional-level projects including parks, structures, concept art, and illustration. Google SketchUp Workshop includes all the wide variety...


Medieval Fantasy as Performance: The Society for Creative Anachronism and the Current Middle Ages

by Michael A. Cramer

This book examines the act of medieval re-creation as performance by focusing on the Society for Creative Anachronism (SCA). It describes the group's activities and investigates its place in popular culture,...


Textile Conservator's Manual

by Sheila Landi

This second edition of 'Textile Conservator's Manual', now revised and available in paperback, provides an in-depth review of the current practice, ethics and materials used in textile conservation. Concentrating...


Autodesk Combustion 4 Fundamentals Courseware

by Autodesk

Whether this is your first experience with Combustion software or you're upgrading to take advantage of the many new features and tools, this guide will serve as your ultimate resource to this all-in-one professional...


After Effects Expressions

by Marcus Geduld

Put the power of Expressions to work in your animations with controls and efficiencies impossible to achieve with traditional keyframing techniques.

No programming skills are required. Foundation concepts and...


End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish

by Nick Iuppa, Terry Borst & Chris Simpson

You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics....


Cinema 4D 11 Workshop

by Arndt von Koenigsmarck

Model, texture and animate with Cinema 4D 11 using the techniques and tips provided in Cinema 4D 11 Workshop. Starting with all of the basic concepts, functions, and tools - follow along to the workshop tutorials...


Digital Compositing for Film and Video

by Steve Wright

Digital Compositing for Film and Video is a hands-on, practical, how-to guide that addresses the problems and difficult choices faced by the professional compositor in real-life situations. It presents techniques,...


Force: Animal Drawing: Animal Locomotion and Design Concepts for Animators

by Mike Mattesi

Many artists are unsure how to bridge the gap between the many basic 'how to draw' books and the more advanced ones dealing with the esoteric details of composition, perspective and anatomy. Force: Animal...


Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games

by Adam Watkins

Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little...


Shakespeare's Spiral: Tracing the Snail in King Lear and Renaissance Painting

by François-Xavier Gleyzon

This book explores the figure of the snail in Shakespeare and in Renaissance painting. From the emergence of the gastropod object/subject in the text of King Lear and its iconic interface in Giovanni Bellini's...


Cinema and Inter-American Relations

by Adrián| Pérez Melgosa

Cinema and Inter-American Relations studies the key role that commercial narrative films have played in the articulation of the political and cultural relationship between the United States and Latin America...


3ds Max MAXScript Essentials

by Autodesk

Write your own MAXScript functions and utilities to automate repetitive tasks and create custom tools and UI elements. Beginning with an introduction to essential programming concepts, you learn the MAXScript...


3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling

by Andrew Gahan

The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models...


Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation

by Francis Glebas

Francis Glebas, a top Disney storyboard artist, shows how to reach the ultimate goal of animation and moviemaking by showing how to provide audiences with an emotionally satisfying experience. Directing the...


Fix It in Post: Solutions for Postproduction Problems

by Jack James

This book provides an array of concise solutions to the wide variety of problems that are faced by postproduction artists in the post process. With an application-agnostic approach, it gives proven, step-by-step...


Digital Art Masters: Volume 4: Volume 4

by 3DTotal.com

Meet some of the finest 2D and 3D artists working in the industry today and discover how they create some of the most innovative digital art in the world. More than a gallery book or a coffee table book- Digital...


Digital Sculpting with Mudbox: Essential Tools and Techniques for Artists

by Mike de la Flor & Bridgette Mongeon

Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution...


Digital Painting Techniques: Masters Collection

by 3DTotal.com

Discover the tips, tricks and techniques that really work for concept artists, matte painters and animators. Compiled by the team at 3dtotal.com, Digital Painting Techniques, Volume 1 offers digital inspiration...