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The Thing: A Phenomenology of Horror

by Dylan Trigg

Phenomenology redefined through body horror.


Writings: Papers, Reviews, Articles, Short-Shorts, Thoughts

by José Flávio Nogueira Guimarães

Synopsis:

Writings: Papers, Reviews, Articles, Short-Shorts, Thoughts is a collection of texts about contemporary trends in literature and film that the author has written over the years. "If I had to sum up...


Inside CentCom: The Unvarnished Truth About The Wars In Afghanistan And Iraq

by Noah Lukeman, Michael DeLong & Tony Zinni

Inside CentCom: The Unvarnished Truth About The Wars In Afghanistan And Iraq by Michael DeLong, Noah Lukeman, and an introduction by Tony Zinni


Digital Storytelling: A creator's guide to interactive entertainment

by Carolyn Handler Miller

Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes,...


Absent Minded Beggars

by William Bennett

The British Army suffered one of its greatest crises when in December 1899 the Boer irregulars inflicted three reverses in South Africa in 'Black Week'. A nation grown accustomed to success was stunned. Part...


Percussion Revolvers: A Guide to Their History, Performance, and Use

by Mike Cumpston & Johnny Bates

A fascinating look at the history and development of the revolver.

Highly detailed and informative, Percussion Revolvers explores the advent, development, and use of precartridge revolvers during the middle years...


The Ultimate Guide to Sea Glass: Finding, Collecting, Identifying, and Using the Ocean's Most Beautiful Stones

by Mary Beth Beuke & Lisl Armstrong

As the owner of one of the world's most elaborate sea glass collections, Mary Beth Beuke gets to talk about these prized ocean gems on a daily basis. Unfortunately, with each passing day, sea glass becomes more...


Single-Camera Video Production

by PhD, Robert B. Musburger & Michael R Ogden

Learn everything you need to know about creating video using the single-camera format, from preproduction planning to setting up, rehearsing, shooting, striking, and pleasing your audience. Harness lighting,...


Open-Air Rock-Art Conservation and Management: State of the Art and Future Perspectives

by Timothy Darvill & Antonio Pedro Batarda Fernandes

While much has been achieved in understanding and managing weather effects and erosion phenomena affecting ancient imagery within the relatively protected environments of caves and rock-shelters, the same cannot...


Art in Europe

by Victoria Charles

The European continent gathers together, without a doubt, the most famous works of art, evidence of the history of Western art. The cultural capitals and their emblematic museums contain paintings, sculptures,...


Hybrid Animation: Integrating 2d and 3d Assets

by Tina O'Hailey

Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation...


Vue 7: From The Ground Up

by Ami Chopine & Vladimir Chopine

Create lush terrains and atmospheres in Vue and enhance your knowledge of all the features in this software such as lighting, cameras, and Python scripting. Ami and Vladimir Chopine, from GeetAtPlay.com guide...


Making Great Games: An Insider's Guide to Designing and Developing the World's Greatest Games

by Michael Thornton Wyman

Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern...


3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling

by Andrew Gahan

With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques...


Distributed Game Development: Harnessing Global Talent to Create Winning Games

by Tim Fields

Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry veteran Tim Fields teaches you how to evaluate game deals, how to...


Frame by Frame Stop Motion: NonTraditional Approaches to Stop Motion Animation

by Tom Gasek

In a world that is dominated by computer images, alternative stop motion techniques like pixilation, time-lapse photography and down-shooting techniques combined with new technologies offer a new, tangible and...


The Civil War Through the Camera

by Henry William Elson

The Civil War Through the Camera by Henry William Elson (1857-1935). Hundreds of Vivid Photographs actually Taken in Civil War Times. Includes Sixteen Reproductions in Color of Famous War Paintings. A Complete...


Shaker Furniture

by Edward D. and Faith Andrews

Definitive work. 48 plates show tables, chairs, benches, room, arrangements, interior decor of American sect.


A Murder at Midnight: Book I

by Sheila Houston

A dangerous stalker has planned to kill Joseph Murphy. But who is it? Could it be a friend? Business partner? Or even a family member? Why does anyone want him dead and when will the killer strike ... at midnight?...


Citizenship, Education and Social Conflict

by Hanan A Alexander & Halleli Pinson

This volume provides new perspectives into the challenges of citizenship education in the age of globalization and in the context of multicultural and conflict-ridden societies.