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Museums and Public Value: Creating Sustainable Futures

by Carol A. Scott

A range of authors from around the world unpack the concept of Public Value and examine its implications for museums. They situate Public Value within current management theory and practice, offer tools for...


From Archaeology to Spectacle in Victorian Britain: The Case of Assyria, 1845-1854

by Shawn Malley

In his examination of the excavation of ancient Assyria by Austen Henry Layard, Shawn Malley reveals how, by whom, and for what reasons, the stones of Assyria were deployed during a brief but remarkably intense...


The Animator's Eye: Composition and Design for Better Animation

by Francis Glebas

First published in 2011. Routledge is an imprint of Taylor & Francis, an informa company.


Art of Katahdin

by David Little

Katahdin has been called Maine’s greatest treasure. In addition to the outdoor and sporting tradition that surrounds it, there is a distinct tradition of art. For more than a hundred years, some of the most...


Museographs The Sioux: Dakota, Lakota, Nakota

by Caron Lazar

Amid the armed conflict and broken treaty signings of nineteenth-century America, the highly successful horse culture of the plains, the Sioux Indians clutched to their way of life. Composed of three major groups...


Collecting Ladies: Women Botanical Illustrators and Ferdinand von Mueller

by Penny Olsen

Around 1870, Ferdinand von Mueller, the greatest Australian botanist of the nineteenth century, began to advertise in several newspapers across Australia for 'lady' plant collectors. This was at a time when...


Shapely Bodies: The Image of Porcelain in Eighteenth-Century France

by Christine A. Jones

French artisans began trials to reproduce fine Chinese porcelain in the 1660s. That challenge proved impossible, but inspired radical forms of experimentation. Potters invented artificial alternatives to Chinese...


Chinese Carpets and Rugs

by Adolf Hackmack

First published in the famous rug-making city of Tientsin more than fifty years ago in a limited edition, the book has unjustly been out of print for far too long. It has been the object of eager and futile...


Dando Vida A Desenhos - Volume 1: Volume 1: The Walt Stanchfield Lectures

by Walt Stanchfield & Don Hahn

Discover the lessons that helped bring about a new golden age of Disney animation!

Published for the first time ever, Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator...


History at War: The Campaigns of an Historian

by Noble Frankland

History at War is a unique book. It throws light on important unexplored aspects of the pursuit of historical truth. It tells how, alone among historians, Noble Frankland fought in the bomber offensive during...


Star Product Designers

by Cristian Campos & Irene Alegre

Includes 350 illustrations and full-color photographs

Star Product Designers offers an insider's look at the best product designers working today. With the goal of eliminating the need for instruction manuals,...


The Inspired Garden: 24 Artists Share Their Vision

by Judy Paolini & Nance Trueworthy

It's not surprising that visual artists would create particularly interesting gardens. Besides a trained eye, they use their penchant for fearless artistic expression. This book offers a most unusual personal...


Learning Autodesk 3ds Max 2008 Foundation

by Autodesk

Learning Autodesk® 3ds Max® 2008 | Foundation is your shortcut to learning 3ds Max quickly and effectively. You'll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step...


Designing Sound for Animation

by Robin Beauchamp

Sound is just as crucial an aspect to your animation as your visuals. Whether you're looking to create a score, ambient noise, dialog, or a complete soundtrack, you'll need sound for your piece. This nuts-and-bolts...


Design Essentials for the Motion Media Artist: A Practical Guide to Principles & Techniques

by Angie Taylor

Master the fundamental concepts and techniques of motion media design so you can apply--and occasionally break--the rules to achieve your communication goals. This authoritative guide presents all of the design...


The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers

by Aaron Marks

This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical...


How to Cheat in Maya: Tools and Techniques for the Maya Animator

by Eric Luhta

"How to Cheat in Maya" focuses on the art of animation and how it is done in Maya. The book presents productivity tips and tools so that animators can get things done in the most efficient way possible - and...


How to Cheat in Maya 2012: Tools and Techniques for Character Animation

by Eric Luhta

The Maya guide for animators, How to Cheat in Maya 2012 presents everything you need to know about character animation in Maya. Fully updated for the latest revision of Maya, this book provides you with complete,...


Cinema as Weather: Stylistic Screens and Atmospheric Change

by Kristi McKim

How do cinematic portrayals of the weather reflect and affect our experience of the world? While weatherly predictability and surprise can impact our daily experience, the history of cinema attests to the stylistic...


Designing for the Museum Visitor Experience

by Tiina Roppola

Exhibition environments are enticingly complex spaces: as facilitators of experience; as free-choice learning contexts; as theaters of drama; as encyclopedic warehouses of cultural and natural heritage; as two-,...