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Interfaces of Performance

by Maria Chatzichristodoulou & Janis Jefferies

This collection of essays and interviews investigates current practices that expand our understanding and experience of performance through the use of state-of-the-art technologies. It brings together leading...


The Responsive Museum: Working with Audiences in the Twenty-First Century

by Caroline Lang & John Reeve

The Responsive Museum interrogates the thinking, policies and practices that underpin the educational role of the museum. It unravels the complex relationship of museums with their publics, and discusses today's...


Corporate Art Collections: A Handbook to Corporate Buying

by Charlotte Appleyard & James Salzmann

This new volume in the series of Handbooks in International Art Business published in association with Sotheby's Institute of Art offers a timely guide to corporate collecting, examining the history, nature...


How to Survive and Prosper as an Artist

by Caroll Michels

The classic handbook for launching and sustaining a career that "explodes the romantic notion of the starving artist," (The New York Times) with a brand-new chapter on Internet art marketing

Now in its sixth...


2013 Artist's & Graphic Designer's Market

by Mary Burzlaff Bostic

All the Tools You Need to Build a Successful Art Career!

2013 Artist's & Graphic Designer's Market is the must-have reference guide for any artist who wants to establish or expand a career in fine art, illustration...


How to Cheat in Adobe Flash CS5: The Art of Design and Animation

by Chris Georgenes

Need to solve problems quickly to develop creative projects to time and to budget? Want to hone your Flash skills so you can concentrate on your animation? Then How to Cheat in Flash is for you! Chris Georgenes...


Animated Realism: A Behind The Scenes Look at the Animation Tools and Techniques of Award Winning Films

by Judith Kriger

With the development and accessibility of animation tools and techniques, filmmakers are blurring the boundaries between documentary filmmaking and animation. The intimacy, imperfection and charm of the animated...


Google SketchUp Workshop

by Laurent Brixius

Discover the secrets of the Google SketchUp with the 16 real-world professional-level projects including parks, structures, concept art, and illustration. Google SketchUp Workshop includes all the wide variety...


Medieval Fantasy as Performance: The Society for Creative Anachronism and the Current Middle Ages

by Michael A. Cramer

This book examines the act of medieval re-creation as performance by focusing on the Society for Creative Anachronism (SCA). It describes the group's activities and investigates its place in popular culture,...


Digital Storytelling: A Creator's Guide to Interactive Entertainment

by Carolyn Handler Miller

The first professional book to explore and analyze digital storytelling across interactive media and genres-this book examines how digital storytelling draws on classic narrative techniques and utilizes interactive...


Autodesk Combustion 4 Fundamentals Courseware

by Autodesk

Whether this is your first experience with Combustion software or you're upgrading to take advantage of the many new features and tools, this guide will serve as your ultimate resource to this all-in-one professional...


After Effects Expressions

by Marcus Geduld

Put the power of Expressions to work in your animations with controls and efficiencies impossible to achieve with traditional keyframing techniques.

No programming skills are required. Foundation concepts and...


End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish

by Nick Iuppa, Terry Borst & Chris Simpson

You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics....


Cinema 4D 11 Workshop

by Arndt von Koenigsmarck

Model, texture and animate with Cinema 4D 11 using the techniques and tips provided in Cinema 4D 11 Workshop. Starting with all of the basic concepts, functions, and tools - follow along to the workshop tutorials...


Digital Compositing for Film and Video

by Steve Wright

Digital Compositing for Film and Video is a hands-on, practical, how-to guide that addresses the problems and difficult choices faced by the professional compositor in real-life situations. It presents techniques,...


Force: Animal Drawing: Animal locomotion and design concepts for animators

by Mike Mattesi

Many artists are unsure how to bridge the gap between the many basic 'how to draw' books and the more advanced ones dealing with the esoteric details of composition, perspective and anatomy. Force: Animal...


Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines

by Wes McDermott

Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning...


Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games

by Adam Watkins

Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little...


Cinema  and Inter-American Relations

by Adrián| Pérez Melgosa

Cinema and Inter-American Relations studies the key role that commercial narrative films have played in the articulation of the political and cultural relationship between the United States and Latin America...


3ds Max MAXScript Essentials

by Autodesk

Write your own MAXScript functions and utilities to automate repetitive tasks and create custom tools and UI elements. Beginning with an introduction to essential programming concepts, you learn the MAXScript...