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Force: Dynamic Life Drawing for Animators

by Mike Mattesi

First Published in 2006. Routledge is an imprint of Taylor & Francis, an informa company.


Digital Storytelling: A creator's guide to interactive entertainment

by Carolyn Handler Miller

Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes,...


Understanding Macromedia Flash 8 ActionScript 2: Basic techniques for creatives

by Andrew Rapo & Alex Michael

Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second...


Timing for Animation

by Tom Sito

The classic work on animation principles, now fully updated for the digital age.


Digital Art Masters: Volume 5

by 3DTotal.com

Meet some of the finest 2D and 3D artists working in the industry today and discover how they create some of the most innovative digital art in the world. More than a gallery book or a coffee table book- Digital...


Real World Modo: The Authorized Guide: In the Trenches with Modo

by Wes McDermott

modo is one of the most exciting 3D applications to come out in ages. With its revolutionary toolset, inspiring 3D rendering engine, and advanced ergonomics it promises to offer tremendous advantages to almost...


The Art Collector's Handbook: A Guide to Collection Management and Care

by Mary Rozell

With the rapid and unprecedented global expansion of the art market, new collectors are emerging every day. When buying art, whether for pure enjoyment, for investment or some other motive, few art collectors...


How to Cheat in Adobe Flash CC: The Art of Design and Animation

by Chris Georgenes

Move beyond the limitations of programming standards and license agreements and get back to animating with a new edition of the bestselling How to Cheat in Adobe Flash, the real world guide to developing dynamic...


Place and Politics in Latin American Digital Culture: Location and Latin American Net Art

by Claire Taylor

This volume explores one of the central issues that has been debated in internet studies in recent years: locality, and the extent to which cultural production online can be embedded in a specific place. The...


Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration

by Greg Johnson

Getting Started in ZBrush is a gentle introduction to ZBrush, today's premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface,...


3ds Max 8 Essentials: Autodesk Media and Entertainment Courseware

by Autodesk

Welcome to the Autodesk Media and Entertainment Official Training Courseware for 3ds Max 8 software! Consider this book an all-access pass to the production and training experience of Autodesk developers and...


Dream Worlds: Production Design for Animation

by Hans Bacher

A truly unique visual delight offering insight into the development of animation classics like Bambi, Beauty and the Beast, The Lion King, Lilo and Stitch as well as a tantalizing examination of unfinished Disney...


An Introduction to Electronic Art Through the Teaching of Jacques Lacan: Strangest Thing

by David Bard-Schwarz

Electronic art offers endless opportunities for reflection and interpretation. Works can be interactive or entirely autonomous and the viewer's perception and reaction to them may be challenged by constantly...


How to Cheat in Adobe Flash CS4: The art of design and animation

by Chris Georgenes

Need to solve problems quickly to develop creative projects to time and to budget? Want to hone your Flash skills so you can concentrate on your animation? Then How to Cheat in Flash is for you! Chris Georgenes...


Ph1

by Luca Quaiotti

This first book is a collection of the most significant images i made with different cameras including even some mobile phones are able to realize pictures of considerable quality. It is not an encyclopedia,...


Photography Theory

by James Elkins

Photography Theory presents forty of the world's most active art historians and theorists, including Victor Burgin, Joel Snyder, Rosalind Krauss, Alan Trachtenberg, Geoffrey Batchen and Carol Squiers in animated...


How to Cheat in 3ds Max 2014: Get Spectacular Results Fast

by Michael McCarthy

Established authority on 3ds Max - Michael McCarthy - shares his secrets on creative and effective Max tips and tricks.


Interactive Design for New Media and the Web

by Nick Iuppa

First Published in 2001. Routledge is an imprint of Taylor & Francis, an informa company.


Directing for Animation: Everything You Didn't Learn in Art School

by Tony Bancroft

A star cast of animation directors enlighten on the art and savvy behind the new animation classics


Virtual Vixens: 3D Character Modeling and Scene Placement

by Arndt von Koenigsmarck

Features software workshops for 3ds Max, Maya, CINEMA 4D, Lightwave, and Softimage XSI.

Hot, hotter, hottest. See how today's leading modeling artists create 3D characters that sizzle and get the techniques you'll...