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Alfresco 3 Business Solutions

by Martin Bergljung

This book guides you through all the practical aspects of the Alfresco CMS with numerous case studies and real life scenarios. It is packed with illustrative examples and diagrams to make learning easier and...


R Graphs Cookbook

by Hrishi V. Mittal

This hands-on guide cuts short the preamble and gets straight to the point - actually creating graphs, instead of just theoretical learning. Each recipe is specifically tailored to fulfill your appetite for...


Advances in Computers

by Marvin Zelkowitz

This series, since its first volume in 1960 and now the oldest series still being published, covers new developments in computer technology. Each volume contains 5 to 7 chapters, and 3 volumes are produced annually....


iPhone and iPad App 24-Hour Trainer

by Abhishek Mishra & Gene Backlin

An all-in-one tutorial for planning, developing, and launching iPhone and iPad apps

The number of applications in the Apple app store is growing at a staggering rate. Want to get in the game, but don't know iOS?...


BusinessObjects XI (Release 2): The Complete Reference

by Cindi Howson

This book is a must read for anyone deploying BusinessObjects. It covers everything from planning your upgrade to the latest release, to best practices in universe design, and powerful report creation that maximizes...


iAd Production Beginner's Guide

by Ben Collier

This beginner's guide focuses on getting you through all the major learning points in a smooth, logical order. You'll also see how to avoid some common pitfalls. This book is for brands, advertisers and developers...


Facebook Application Development with Graph API Cookbook

by Shashwat Srivastava & Apeksha Singh

Written in a cookbook style, this book offers solutions using a recipe-based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information....


iPhone Applications Tune-Up

by Loyal Moses

Written to be read straight through as well as to be used as a technical reference, each chapter of this book focuses on an individual aspect of application performance and how it relates to the overall development...


Microsoft SharePoint 2010 and Windows PowerShell 2.0: Expert Cookbook

by Yaroslav Pentsarskyy

Microsoft SharePoint 2010 and Windows PowerShell 2.0: Expert Cookbook is a concise and above all advanced cookbook, with practical expert recipes for SharePoint and PowerShell automation. If you are a SharePoint...


Android 3.0 Animations: Beginner's Guide

by Alex Shaw

Written in Packt's Beginner's Guide series, this book takes a step-by-step approach with each chapter made up of three to five tutorials that introduce and explain different animation concepts. All concepts...


Mahara 1.4 Cookbook

by Ellen Marie Murphy

Part of Packt's cookbook series, this book offers learning and techniques through recipes. It contains step-by-step instructions for Mahara users of all kinds. It is designed in such a way that you can refer...


Moodle 2.0 Course Conversion, Second Edition

by Ian Wild

With clear instructions and plenty of screenshots, this book provides all the support and guidance you will need as you begin to convert your teaching to Moodle. Step-by-step tutorials use real-world examples...


Linq for Dummies

by John Paul Mueller

If you’ve asked yourself “Why can’t I develop database and XML queries in a language I already know?”, then Language INtegrated Query, or LINQ, is for you. LINQ For Dummies introduces you to LINQ and...


XNA 4.0 Game Development by Example - Visual Basic Edition Beginner's Guide

by Kurt Jaegers

This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained,...


Unreal Development Kit Game Programming with UnrealScript Beginner's Guide

by Rachel Cordone

This is a step-by-step book that builds on your knowledge by adding to an example game over the course of each chapter. Each topic uses example code that can be compiled and tested to show how things work instead...


Unity iOS Essentials

by Robert Wiebe

You will start by considering the essential differences between mobile and desktop game development. You will then get straight into creating unity projects that will run on the entire spectrum of iOS devices....


Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide

by Christer Kaitila

Written in an informal and friendly manner, the style and approach of this book will take you on an exciting adventure. Piece by piece, detailed examples help you along the way by providing real-world game code...


Google SketchUp for Game Design: Beginner's Guide

by Robin de Jongh

The book takes a clear, step-by-step approach to building a complete game level using SketchUp with many props and textures. This book is designed for anyone who wants to create entire 3D worlds in freely available...


iPhone User Interface Cookbook

by Cameron Banga

Written in a cookbook style, this book offers solutions using a recipe based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information....


Liferay Beginner's Guide

by Robert Chen & Sandeep Nair

Part of Packt's Beginner's Guide series, each chapter follows the creation of a fictional neighbourhood site to demonstrate an aspect of Liferay portal with practical examples, screenshots, and step-by-step...