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App Accomplished: Strategies for App Development Success

by Carl Brown

Build Great Apps: End-to-End Processes, Tools, and Management Tips for Doing It Right!

Foreword by Kyle Richter, CEO, MartianCraft

Today, successful apps are complex software projects. You can’t just knock...


iPad: The Missing Manual

by David Pogue

iOS 8 for the iPad is the biggest iOS release ever, and this all-new Missing Manual includes everything you need to know about iPad’s exciting features and new user interface. Missing Manual series creator...


Multimedia Programming Using Max/MSP and TouchDesigner

by Lechner Patrik

If you want to learn how to use Max 6 and/or TouchDesigner, or work in audio-visual real-time processing, this is the book for you. It is intended for intermediate users of both programs and can be helpful for...


iPhone: The Missing Manual

by David Pogue

With the iOS 8.1 software and the new iPhone 6 and 6 Plus, Apple has taken its flagship products into new realms of power and beauty. The modern iPhone comes with everything—camera, music player, Internet,...


Designing Software Synthesizer Plug-Ins in C++: For RackAFX, VST3, and Audio Units

by Will Pirkle

Bridging the gap from theory to programming, Designing Software Synthesizer Plug-Ins in C++ For RackAFX, VST3 and Audio Units contains complete code for designing and implementing software synthesizers for both...


The Amazon Fire Phone: Master Your Amazon Smartphone Including Firefly, Mayday, Prime, and All the Top Apps

by Scott McNulty

This affordable and engaging guide is packed with practical information to help you get the most from your new Amazon Fire smartphone. Amazon and device expert Scott McNulty offers plenty of tips and pointers...


Writing Interactive Music for Video Games: A Composer's Guide

by Michael Sweet

“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.”

—Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios...


Fire the Phone Company: A Handy Guide to Voice Over IP

by David Field

Longing to break free from the phone company’s tethers? This is the place to start! Realizing that VoIP is still just an acronym to many (and an intimidating one at that), author Dave Field speaks squarely...


Getting started with JUCE

by Robinson Martin

This book is a fast-paced, practical guide full of step-by-step examples which are easy to follow and implement.This book is for programmers with a basic grasp of C++. The examples start at a basic level, making...


iPhone: The Missing Manual

by David Pogue

Answers found here!

In iOS 7, Apple gave the iPhone the most radical makeover in its history. The new software is powerful, sleek, and a perfect companion to the iPhone 5s and 5c—but it’s wildly different....


Sound Visualization and Manipulation

by Yang-Hann Kim & Jung-Woo Choi

Unique in addressing two different problems – sound visualization and manipulation – in a unified way

Advances in signal processing technology are enabling ever more accurate visualization of existing sound...


Instant MuseScore

by Shinn Maxwell

Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. Instant MuseScore is written in an easy-to follow format,...


Getting Started with C++ Audio Programming for Game Development

by Gouveia David

This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experience.This book is perfect for C++ game developers...


Cinema 4D R14 Cookbook Second Edition

by Russell Simon & Szabo Michael

This book is written in a Cookbook style with short recipes designed to effectively teach tools in the minimum amount of time. Each recipe hits on a topic that can be combined or incorporated with other recipes...


Make: Analog Synthesizers

by Ray Wilson

Dive hands-on into the tools, techniques, and information for making your own analog synthesizer. If you’re a musician or a hobbyist with experience in building electronic projects from kits or schematics,...


Dragon NaturallySpeaking For Dummies

by Stephanie Diamond

Learn to speak Dragon with For Dummies!

Fully updated for the latest speech recognition tools and features, this bestselling guide helps you conquer Dragon NaturallySpeaking and gets you started creating documents,...


Kinect in Motion - Audio and Visual Tracking by Example

by Giorio Clemente & Fascinari Massimo

The book includes a series of step-by-step illustrated tutorials supported by detailed explanations for building a multimodal user interface based on Kinect for Windows.Kinect in Motion - Audio and Visual Tracking...


Web Audio API

by Boris Smus

Go beyond HTML5’s Audio tag and boost the audio capabilities of your web application with the Web Audio API. Packed with lots of code examples, crisp descriptions, and useful illustrations, this concise guide...


Language and Speech Processing

by Joseph Mariani

Speech processing addresses various scientific and technological areas. It includes speech analysis and variable rate coding, in order to store or transmit speech. It also covers speech synthesis, especially...


Take Control of iTunes 11: The FAQ

by Kirk McElhearn

Take your iTunes know-how to 11!

Updated May 17, 2014

Let iTunes expert Kirk McElhearn help you become an iTunes power user and get the most out of iTunes 11 whether you want to enjoy your own media or try cloud-based...