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Visual Merchandising: Mirror and soul of a point of sale

by Gianfranco Giacoma-caire

Visual Merchandising is a technical manual that has more than 400 photos and 100 drawings. It speaks about the aesthetic aspects to set a window shop and the internal visual in a store. Analyse the psychological...


Ordinary Made Extraordinary

by Pascal Anson

24 inspiring and achievable projects – with easy to follow step-by-step instructions – to transform the dull, the discarded and the down-at-heel into something really out of the ordinary.

International designer,...


Hacking Design

by Avinash Rajagopal

What if you could press a button and have a machine build you any product you wanted? What if we all had the means to modify our physical environment, to tweak and subvert objects produced for us by designers...


Enchanted Objects: Innovation, Design, and the Future of Technology

by David Rose

In the tradition of Who Owns the Future? and The Second Machine Age, an MIT Media Lab scientist imagines how everyday objects can intuit our needs and improve our lives.

We are now standing at the precipice of...


Fifty Cars That Changed the World: Design Museum Fifty

by Design Museum

Everything around us is designed and the word 'design' has become part of our everyday experience. But how much do we know about it? Fifty Cars That Changed the World imparts that knowledge listing the top 50...


The Idea Agent: The Handbook on Creative Processes

by Jonas Michanek & Andréas Breiler

The Idea Agent is a practical idea management handbook, aimed at people who want to take an active role in creative processes across all areas. It combines the creatively wild with the rationally structured...


Longer Lasting Products: Alternatives To The Throwaway Society

by Tim Cooper

In this provocative book, the creation of product durability and the design of longer-lasting products emerge as an absolutely vital element in the pursuit of sustainability. Its multi-disciplinary approach...


Designing for Re-Use: The Life of Consumer Packaging

by Tom Fisher & Janet Shipton

Packaging is ephemeral - its purpose is to be 'wasted' once we've removed the product it contains. Whilst we are encouraged to 'reduce, re-use and recycle', Designing for Re-Use proposes that domestic re-use...


Design Languages

by Stefano Caggiano

Most of the people who work in the field attain an implicit knowledge of design languages through exposure to design discourse, that is to say, to the ecosystem comprised of products, companies, showrooms, trade...


Designing Connected Products: UX for the Consumer Internet of Things

by Claire Rowland, Elizabeth Goodman & Martin Charlier

Networked thermostats, fitness monitors, and door locks show that the Internet of Things can (and will) enable new ways for people to interact with the world around them. But designing connected products for...


Make: The Maker's Manual: A Practical Guide to the New Industrial Revolution

by Paolo Aliverti, Andrea Maietta & Patrick Di Justo

The Maker's Manual is a practical and comprehensive guide to becoming a hero of the new industrial revolution. It features dozens of color images, techniques to transform your ideas into physical projects, and...


The Toothpick: Technology and Culture

by Henry Petroski

A celebration culture and technology, as seen through the history of the humble yet ubiquitous toothpick, from the best-selling author of The Pencil.

From ancient Rome, where emperor Nero made his entrance into...


Design Pedagogy: Developments in Art and Design Education

by Mike Tovey

Design Pedagogy explains why it is vital that design students' education helps them construct a 'passport' to enter the professional sphere. This collection explores how design education is, in itself, a passport...