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Hacking Design

by Avinash Rajagopal

What if you could press a button and have a machine build you any product you wanted? What if we all had the means to modify our physical environment, to tweak and subvert objects produced for us by designers...

Enchanted Objects

by David Rose

In the tradition of Who Owns the Future, an MIT Media Lab scientist imagines how everyday objects can intuit our needs, improve our lives, and form “an ethereal interconnection of gadgets and human desires...

Visual Merchandising: Mirror and soul of a point of sale

by Gianfranco Giacoma-caire

Visual Merchandising is a technical manual that has more than 400 photos and 100 drawings. It speaks about the aesthetic aspects to set a window shop and the internal visual in a store. Analyse the psychological...


by Todd Zaki Warfel

Prototyping is a great way to communicate the intent of a design both clearly and effectively. Prototypes help you to flesh out design ideas, test assumptions, and gather real-time feedback from users. With...

Design Is The Problem

by Nathan Shedroff

Design makes a tremendous impact on the produced world in terms of usability, resources, understanding, and priorities. What we produce, how we serve customers and other stakeholders, and even how we understand...

Build Better Products

by Laura Klein

It’s easier than ever to build a new product. But developing a great product that people actually want to buy and use is another story. Build Better Products is a hands-on, step-by-step guide that helps teams...

See What I Mean

by Kevin Cheng

If you're an executive, designer, product manager, marketer, or engineer, communication is part of your work. Using images and text in unique ways, comics can engage readers in ways traditional methods can't....

Remote Research

by Nate Bolt & Tony Tulathimutte

Remote studies allow you to recruit subjects quickly, cheaply, and immediately, and give you the opportunity to observe users as they behave naturally in their own environment. In Remote Research, Nate Bolt...

The User's Journey

by Donna Lichaw

Like a good story, successful design is a series of engaging moments structured over time. The User’s Journey will show you how, when, and why to use narrative structure, technique, and principles to ideate,...

Design For Kids

by Debra Levin Gelman

Emotion. Ego. Impatience. Stubbornness. Characteristics like these make creating sites and apps for kids a daunting proposition. However, with a bit of knowledge, you can design experiences that help children...

Design Thinking for the Greater Good

by Jeanne Liedtka, Daisy Azer & Randy Salzman

Facing especially wicked problems, social-sector organizations are searching for powerful new methods to understand and address them. Design Thinking for the Greater Good goes in depth on both the how of using...

The Occult vs. Fashion, the Path to Success

by Cody Matthieu

The research made throughout this piece was executed with the intentions of and in efforts to explore the significance of taking an “interdisciplinary approach” when emerging into today’s global fashion...

Creo Parametric 4.0 Black Book

by Gaurav Verma & Matt Weber

The Creo Parametric 4.0 Black Book is the second edition of our series on Creo Parametric. With lots of additions and thorough review, we present a book to help professionals as well as learners in creating...

Favilla by Akyuz

by Favilla Akyuz

For nearly 40 years,  Akyuz Plastic Inc. represents innovative, high-quality products that help simplify life.  From its original line of simple, durable housewares, Akyuz Plastic A.S. has developed a major...