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Visual Merchandising: Mirror and soul of a point of sale

by Gianfranco Giacoma-caire

Visual Merchandising is a technical manual that has more than 400 photos and 100 drawings. It speaks about the aesthetic aspects to set a window shop and the internal visual in a store. Analyse the psychological...


Experience Design: Concepts and Case Studies

by Peter Benz

How can we design better experiences? Experience Design brings together leading international scholars to provide a cross-section of critical thinking and professional practice within this emerging field. Contributors...


Design by IKEA: A Cultural History

by Sara Kristoffersson

Sara Kristoffersson's compelling study provides the first sustained critical history of IKEA. Kristoffersson argues that the company's commercial success has been founded on a neat alignment of the brand with...


Hacking Design

by Avinash Rajagopal

What if you could press a button and have a machine build you any product you wanted? What if we all had the means to modify our physical environment, to tweak and subvert objects produced for us by designers...


Enchanted Objects: Design, Human Desire, and the Internet of Things

by David Rose

In the tradition of Who Owns the Future? and The Second Machine Age, an MIT Media Lab scientist imagines how everyday objects can intuit our needs and improve our lives.

We are now standing at the precipice of...


Digital Design: A Critical Introduction

by Dean Bruton

This work provides a much-needed new perspective on designing with digital media. Linking ideas from media theory, generative design and creativity with examples from nature, art, architecture, industrial design,...


Structure and Form in Design: Critical Ideas for Creative Practice

by Michael Hann

This book provides a critical examination of structure and form in design, covering a range of topics of great value to students and practitioners engaged in any of the specialist decorative arts and design...


Fifty Cars That Changed the World: Design Museum Fifty

by Design Museum

Everything around us is designed and the word 'design' has become part of our everyday experience. But how much do we know about it? Fifty Cars That Changed the World imparts that knowledge listing the top 50...


Prototype: Design and Craft in the 21st Century

by Louise Valentine

Prototype: Design and Craft in the 21st Century is an edited collection of 13 essays by a diverse, cross-disciplinary body of international scholars and practitioners, which for the first time, brings together...


The Handbook of Design Management

by Rachel Cooper, Sabine Junginger & Thomas Lockwood

A broad international overview of research across all aspects of design management. Designed for graduate students and scholars as the ultimate desktop reference.


The Idea Agent: The Handbook on Creative Processes

by Jonas Michanek & Andréas Breiler

The Idea Agent is a practical idea management handbook, aimed at people who want to take an active role in creative processes across all areas. It combines the creatively wild with the rationally structured...


Longer Lasting Products: Alternatives to the Throwaway Society

by Tim Cooper

In this provocative book, the creation of product durability and the design of longer-lasting products emerge as an absolutely vital element in the pursuit of sustainability. Its multi-disciplinary approach...


Designing for Re-Use: The Life of Consumer Packaging

by Tom Fisher & Janet Shipton

Packaging is ephemeral - its purpose is to be 'wasted' once we've removed the product it contains. Whilst we are encouraged to 'reduce, re-use and recycle', Designing for Re-Use proposes that domestic re-use...


The Toothpick: Technology and Culture

by Henry Petroski

A celebration culture and technology, as seen through the history of the humble yet ubiquitous toothpick, from the best-selling author of The Pencil.

From ancient Rome, where emperor Nero made his entrance into...