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Mathematics, Magic and Mystery

by Martin Gardner

Why do card tricks work? How can magicians do astonishing feats of mathematics mentally? Why do stage "mind-reading" tricks work? As a rule, we simply accept these tricks and "magic" without recognizing that...


Cryptanalysis: A Study of Ciphers and Their Solution

by Helen F. Gaines

Thorough, systematic introduction to serious cryptography, especially strong in modern forms of cipher solution used by experts. Nihilist, grille, U. S. Army, key-phrase, multiple-alphabet, Gronsfeld, Porta,...


Journal of Positional Chess Ideas: Drawing As Black

by Scott Elliott

Drawing as Black is the second in the Journal of Positional Chess Ideas series written to help the intermediate tournament chess player improve their positional play. Techniques for drawing are explained which...


GTA Cheat Sheet

by Markus Reiter

This ebook contains all known GTA V cheats and will be updated if new cheats are discovered.

Note: These cheats are for the Xbox One version of the game.


Dark Secrets of Poker

by Lamont Lloyd

Hi, Lamont Lloyd is here, and I'm going to keep it short and sweet! Are you tired of constant bad beats? Are you curious why bad players, constantly win with awful hands? Have you ever felt worried whenever...


The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between!

by Brian Tinsman

The definitive guide for anyone with a game idea who wants to know how to get it published from a Game Design Manager at Wizards of the Coast, the world's largest tabletop hobby game company. Do you have an...


Quick Quiz Questions: Pub Quiz At Home: General Knowledge Round

by Mark Agnew

The First and Only General Knowledge Quiz Book for Kindle to offer ongoing and scheduled updates to quizzes, formatting and questions at no extra cost! Try these 3 general knowledge questions from our quiz book,...


Mah Jongg: The Art of the Game: A Collector's Guide to Mah Jongg Tiles and Sets

by Ann Israel, Gregg Swain & Michel Arnaud

"I thoroughly enjoyed this book. Whether used as a reference or a beautiful keepsake, it's a very worth addition to the world of Mah Jongg." —Ruth Unger, President, National Mah Jongg League

This is the first...


Play American Mah Jongg!: Everything you Need to Play American Mah Jongg

by Elaine Sandberg

Learn and play the fascinating game of Mahjong with this comprehensive ebook.

Mahjong or "Mah Jongg" is not called "The Game of a Thousand Intellingences" for nothing. It's relaxing, social, and allows people...


Easy-to-Master Mental Magic

by James L Clark

Learn to read minds, conduct hypnosis, and predict the future! Instead of employing visual magic, the tricks in this book help aspiring performers exercise mental powers that seem downright supernatural. Seasoned...


Runic Fantasy: Expanded Professions

by Philip Reed

With Runic Fantasy: Expanded Professions, Ronin Arts launches a new series of fantasy roleplaying supplements. Inside the pages of this 32-page book you will find: 17 new professions; detailed descriptions of...


Journal of Positional Chess Ideas: Winning Long Games

by Scott Elliott

This book is for intermediate tournament chess players wanting to raise the level of their positional play. Complete annotated games using conventional openings are provided in which superior positional play...


Now You Know Canada's Heroes

by Doug Lennox

When it comes to Q&A trivia, Doug Lennox has no peer. Sir Isaac Brock, Tecumseh, Laura Secord, Norman Bethune, Terry Fox, and Roberta Bondar are all Canadian icons weve come to cherish. Doug delivers the goods...


Wojo's Weapons: Winning With White

by Jonathan Hilton & Dean Ippolito

The Grünfeld is one of the most topical openings in modern chess practice. Many club players fear it, and top GMs often struggle to get an advantage when facing it as White. But is it really a theoretically...


Explore/Create

by Richard Garriott & David Fisher

An inventor, adventurer, entrepreneur, collector, and entertainer, and son of legendary scientist-astronaut Owen Garriott, Richard Garriott de Cayeux has been behind some of the most exciting undertakings of...


Terra Ex Machina - Generic Role Play System

by Michael Clark

Terra Ex Machina, the "world you create" Simple lightweight role playing game rules that can be used by game masters to create any game genre they want. Would you like to mix genre? the rules are a framework...


Game Play?

by Jami Todd

So you want to write for games? Whether you want to write for indie or mainstream games or simply design a game idea you just had in the shower, this Game Play™ seminar gives you expert advice in everything...


The Imperfect Chess Playbook Volume 1

by Sean Nelson

The Imperfect Chess Playbook answers the simple question: What move should White make? OK, it is a little more than that. This is the eBook version of the first part of a White repertoire designed to play and...


Con Tutto Il Cuore

by Manny Granillo

The complete General's handbook for Italian forces in World War II for use with Panzer Korps divisional rules system. Covers all of the Italian forces from 1939 thru 1945 including artillery, vehicles, aircraft,...


Superhero Synergies: Comic Book Characters Go Digital

by James N. Gilmore & Matthias Stork

This collection of essays explores the developing relationship between superheroes and various forms of media, examining how the superhero genre, which was once limited primarily to a single medium (comic books/graphic...