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In Her Majesty's Name: Steampunk Skirmish Wargaming Rules

by Craig Cartmell & Fabien Lascombe

It is 1895 and the world is in turmoil. In the decades to come, historians will reflect upon the cause of this state of affairs and many will point squarely at Charles Babbage. The perfection of first his Difference...


Dragonslayers: From Beowulf to St. George

by Joseph Mccullough & Peter Dennis

From legend and mythology to The Hobbit and A Game of Thrones, the dragon is a perennial favorite in the fantasy genre.

With its fiery breath, scaly armour, and baleful, malevolent stare, the dragon became the...


Playing with Lovecraft. Tentacular influences in popular games

by Matteo Poropat

A short essay dedicated to all the games (videogames, role play games, card and board games) influenced by the work of Howard Phillips Lovecraft.


A World Aflame # Interwar Wargame Rules 1918-39

by Paul Eaglestone & Mark Stacey

Often called the ”Pulp Era”, the years between the two World Wars have seen a tremendous surge in interest among wargamers. A World Aflame captures the adventurous nature of the time period to present a...


Dux Bellorum # Arthurian Wargaming Rules AD367-793

by Daniel Mersey & Jose Pena

The Dark Age of Britain, from the middle of the 4th century to the end of the 8th, was a time of violence and warfare, when charismatic warlords such as the fabled King Arthur could gather together armies and...


AztecQuest

by Herbie Brennan

Pit your wits against one of the most bloodthirsty cultures in history - the Ancient Aztecs - in this thrilling gamebook from the international superselling author of the GrailQuest series, Herbie Brennan.


Runescape Gold Strategy Guide

by Lesley A. Harrison

A practical and concise tutorial leading the player to understand how to get the most out of their in game time. Packt Gold Strategy Guides are a workout, not a walkthrough! Newcomers or experienced players...


Leaving Mundania: Inside the Transformative World of Live Action Role-Playing Games

by Lizzie Stark

Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of gamessuch as Dungeons & Dragons, historical reenactment,...


Art of Ruin Mist: Heroes and Villains

by Robert Stanek

Presenting ART OF RUIN MIST: HEROES AND VILLAINS from Robert Stanek, the award-winning author of the #1 best-selling Ruin Mist books. Now readers can experience the heroes and villains featured in the #1 best-selling...


GreekQuest

by Herbie Brennan

Discover an amazing life in Ancient Greece when you enter this adventure from the international superselling gamebook author of the GrailQuest series, Herbie Brennan.


RomanQuest

by Herbie Brennan

Could you survive in the cutthroat world of Ancient Rome? Find out in this thrilling adventure from the international superselling gamebook author of the GrailQuest series, Herbie Brennan.


Everything I Need to Know I Learned from Dungeons & Dragons: One Woman's Quest to Trade Self-Help for Elf-Help

by Shelly Mazzanoble

With tongue-in-cheek humor, the creator of the award-winning Confessions of a Part-Time Sorceress takes on the self-help section, proving that the benefits of the Dungeons & Dragons® game goes far beyond simple...