Terry Pratchett

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I Shall Wear Midnight

Discworld #38

by Terry Pratchett

It starts with whispers.

Then someone picks up a stone.

Finally, the fires begin.

When people turn on witches, the innocents suffer. . . .

Tiffany Aching has spent years studying with senior witches, and now...


Turtle Recall

by Terry Pratchett & Stephen Briggs

For every Pratchett fan, the must-have, fully updated guidebook to Discworld!

The Discworld, as everyone knows, is a flat world balanced on the backs of four elephants that, in turn, stand on the shell of the...


Maskerade

Discworld #18

by Terry Pratchett

The Ghost in the bone-white mask who haunts theAnkh-Morpork Opera House was always considered a benign presence -- some would even say lucky -- until he started killing people. The sudden rash of bizarre backstage...


Good Omens

by Neil Gaiman & Terry Pratchett

There is a distinct hint of Armageddon in the air. According to The Nice and Accurate Prophecies of Agnes Nutter, Witch (recorded, thankfully, in 1655, before she blew up her entire village and all its inhabitants,...


Men At Arms - Playtext

by Terry Pratchett & Stephen Briggs

Scarcely a year on from the events of Guards! Guards!, the Ankh-Morpork City Night Watch find their services are once more needed to tackle a threat to their city. A threat at least as deadly as a 60-foot dragon,...


Wyrd Sisters - Playtext

by Terry Pratchett & Stephen Briggs

Terry Pratchett takes Shakespeare's Macbeth and then turns it up 'till the knob comes off. It's all there - a wicked duke and duchess, the ghost of the murdered king, dim soldiers, strolling players, a land...


Mort - Playtext

by Terry Pratchett & Stephen Briggs

Death comes to us all. When he came to Mort, he offered him a job.

But when Mort is left in charge for an evening, he allows his heart to rule his head and soon the whole of causality and the future of the Discworld...


Guards! Guards!: The Play

by Terry Pratchett

Terry Pratchett's infamous city of Ankh-Morpork is under threat from a 60-foot fire-breathing dragon, summoned by a secret society of malcontented tradesmen.

Defending Ank-Morpork against this threat is the entire,...


Nation: The Play

by Terry Pratchett & Mark Ravenhill

Following the National Theatre's success with plays based on novels by well-loved children's writers like Philip Pulman (His Dark Materials), Jamila Gavin (Coram Boy) and Michael Morpurgo (War Horse), the National...


Unseen Academicals

Discworld #37

by Terry Pratchett

The wizards at Ankh-Morpork's Unseen University are renowned for many things—wisdom, magic, and their love of teatime—but athletics is most assuredly not on the list. And so when Lord Ventinari, the city's...


The Wit and Wisdom of Discworld

by Terry Pratchett

For more than two decades, Terry Pratchett has been regaling readers with tales of Discworld—a flat world balanced on the backs of four elephants, which are standing on the back of a giant turtle, flying through...


Moving Pictures

Discworld #10

by Terry Pratchett

Discworld's pesky alchemists are up to their old tricks again. This time, they've discovered how to get gold from silver -- the silver screen that is. Hearing the siren call of Holy Wood is one Victor Tugelbend,...


Wintersmith

Discworld #35

by Terry Pratchett

When the Spirit of Winter takes a fancy to Tiffany Aching, he wants her to stay in his gleaming, frozen world. Forever. It will take the young witch's skill and cunning, as well as help from the legendary Granny...


Only You Can Save Mankind

Johnny Maxwell #1

by Terry Pratchett

The alien spaceship is in his sights. His finger is on the Fire button. Johnny Maxwell is about to set the new high score on the computer game Only You Can Save Mankind.

Suddenly:

We wish to talk.

Huh?

We surrender....


Nation

by Terry Pratchett

When a giant wave destroys his village, Mau is the only one left. Daphne—a traveler from the other side of the globe—is the sole survivor of a shipwreck. Separated by language and customs, the two are united...


Johnny and the Dead

Johnny Maxwell #2

by Terry Pratchett

Post-life citizens

Breath challenged

Vertically disadvantaged

(buried, not short)

Johnny Maxwell's new friends not appreciate the term "ghosts," but they are, well, dead.

The town council wants to sell the cemetery,...


Johnny and the Bomb

by Terry Pratchett

Twelve-year-old Johnny Maxwell has a knack for being in the wrong place at the wrong time. This has never been more true than when he finds himself in his hometown on May 21, 1941, over forty years before his...


Thief of Time

Discworld #26

by Terry Pratchett

Everybody wants more time, which is why on Discworld only the experts can manage it -- the venerable Monks of History who store it and pump it from where it's wasted, like underwater (how much time does a codfish...


Carpe Jugulum

Discworld #23

by Terry Pratchett

It is rare and splendid event when an author is elevated from the underground into the international literary establishment. In the case of England's best-known and best-loved modern satirist, that event has...


Night Watch

Discworld #29

by Terry Pratchett

One moment, Sir Sam Vimes is in his old patrolman form, chasing a sweet-talking psychopath across the rooftops of Ankh-Morpork. The next, he's lying naked in the street, having been sent back thirty years courtesy...