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Waltzing with Bears: Managing Risk on Software Projects

by Tom Demarco & Timothy Lister

This is the digital version of the printed book (Copyright © 2003).

If There’s No Risk On Your Next Project, Don’t Do It.


Greater risk brings greater reward, especially in software development. A company...

Adaptive Software Development: A Collaborative Approach to Managing Complex Systems

by James A. Highsmith

This is the digital version of the printed book (Copyright © 2000).


Winner of the 2001 Software Development Jolt Product Excellence Award


This innovative text offers a practical, realistic approach...

Best Practices for the Formal Software Testing Process: A Menu of Testing Tasks

by Rodger D. Drabick

This is the digital version of the printed book (Copyright © 2004).

Testing is not a phase. Software developers should not simply throw software over the wall to test engineers when the developers have finished...

Creating a Software Engineering Culture

by Karl E. Wiegers

This is the digital version of the printed book (Copyright © 1996).


Written in a remarkably clear style, Creating a Software Engineering Culture presents a comprehensive approach to improving the quality...

Object-Oriented Computation in C++ and Java: A Practical Guide to Design Patterns for Object-Oriented Computing

by Conrad Weisert

This is the digital version of the printed book (Copyright 2007).

Virtually all business, scientific, and engineering applications are heavily reliant on numeric data items. C++ and Java offer object-oriented...

Surviving the Top Ten Challenges of Software Testing: A People-Oriented Approach

by William E. Perry & Randall W. Rice

This is the digital version of hte printed book (Copyright © 1997).

Software testers require technical and political skills to survive what can often be a lose-lose relationship with developers and managers....

iTeam: Putting the 'I' Back into Team

by William E. Perry

This is the digital version of the printed book (Copyright © 2009).

It will surprise few professionals working in software development today to read that teams and teamwork are critical ingredients of a global...

Project Retrospectives: A Handbook for Team Reviews

by Norman L. Kerth

This is the digital copy of the printed booik (Copyright © 2001).

With detailed scenarios, imaginative illustrations, and step-by-step instructions, consultant and speaker Norman L. Kerth guides readers through...

Communication Gaps and How to Close Them

by Naomi Karten

This is the digital version of the printed book (Copyright © 2002).


The success of systems or software development depends on effective communication. But have you ever had trouble articulating a complex...

Managing Expectations: Working with People Who Want More, Better, Faster, Sooner, NOW!

by Naomi Karten

This is the digital version of the printed book (Copyright © 1994).

People have expectations. Your clients, for example. Sometimes their expectations of you seem unreasonable. But sometimes your expectations...

The Practical Guide to Business Process Reengineering Using IDEFO

by Clarence G. Feldmann

This is the digital version of the printed book (Copyright © 1998).

This book answers the call for a concise, comprehensive introduction to IDEF0 and its application in business process reengineering (BPR) efforts....

Software Endgames: Eliminating Defects, Controlling Change, and the Countdown To On-Time Delivery

by Robert Galen

This is the digital version of the printed book (Copyright © 2005).

Take Control of Your Project in the Final Stage of Software Development


In software development, projects are won or lost during the project...

Measuring and Managing Performance in Organizations

by Robert D. Austin

This is the digital version of the printed book (Copyright © 1996).


Based on an award-winning doctoral thesis at Carnegie Mellon University, Measuring and Managing Performance in Organizations presents...

Executable Specifications with Scrum: A Practical Guide to Agile Requirements Discovery

by Mario Cardinal

Most books about specifications still assume that requirements can be known up front and won’t change much during your project. In today’s “real world,” however, you must specify and build software in...

Webgl Programming Guide: Interactive 3D Graphics Programming with Webgl

by Kouichi Matsuda & Rodger Lea

Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information...

The Android Developer's Cookbook: Building Applications with the Android SDK

by Ronan Schwarz, Phil Dutson & James Steele

Do you want to get started building apps for Android, today’s number one mobile platform? Are you already building Android apps but want to get better at it? The Android Developer’s Cookbook, Second...

Scrum Shortcuts Without Cutting Corners: Agile Tactics, Tools, & Tips

by Ilan Goldstein

Practical, Step-by-Step Scrum Techniques for Improving Processes, Actions, and Outcomes


The widespread adoption and success of Scrum can be attributed in large part to its perceived intuitiveness and simplicity....

Learning Node.Js: A Hands-On Guide to Building Web Applications in JavaScript

by Marc Wandschneider

Learning Node.js A Hands-On Guide to Building Web Applications in JavaScript

Node.js makes it far easier to create fast, compact, and reliable web/network applications and web servers, and is rapidly becoming...

The CUDA Handbook: A Comprehensive Guide to GPU Programming

by Nicholas Wilt & Hank Stringer


The CUDA Handbook begins where CUDA by Example (Addison-Wesley, 2011) leaves off, discussing CUDA hardware and software in greater detail and covering both CUDA 5.0 and Kepler. Every CUDA developer, from...

Advanced Programming in the UNIX Environment

by Richard W. Stevens & Stephen A. Rago

For more than twenty years, serious C programmers have relied on one book for practical, in-depth knowledge of the programming interfaces that drive the UNIX and Linux kernels: W. Richard Stevens’ Advanced...