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Fundamentals of Action and Arcade Game Design

by Ernest Adams

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the action and arcade genre. This focused...


Picture Perfect Posing: Practicing the Art of Posing for Photographers and Models

by Roberto Valenzuela

Photographer, author, and educator Roberto Valenzuela has a proven track record for teaching and explaining difficult concepts to photographers of all skill levels. His remarkable ability to break down complicated...


Digital Alchemy: Printmaking techniques for fine art, photography, and mixed media

by Bonny Pierce Lhotka

In Digital Alchemy, acclaimed printmaker Bonny Pierce Lhotka shows how to turn your standard inkjet printer into a seemingly magical instrument capable of transforming your printed images into true works of...


The Web Designer's Guide to iOS Apps: Create iPhone, iPod touch, and iPad apps with Web Standards (HTML5, CSS3, and JavaScript)

by Kristofer Layon

If you are a designer who knows HTML, CSS, and JavaScript, you can easily learn how to make native iPhone, iPod touch, and iPad apps—and distribute them worldwide via the App Store.

When combined with an Objective-C...


Fundamentals of Adventure Game Design

by Ernest Adams

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused...


Fundamentals of Vehicle Simulation Design

by Ernest Adams

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the vehicle simulation genre. This focused...


Photoshop Down & Dirty Tricks for Designers, Volume 2

by Corey Barker

Corey Barker–Executive Producer of PlanetPhotoshop.com and one of the Photoshop Guys of Photoshop User TV–brings you this completely new set of techniques, tricks, and tutorials in this second volume of...


Fundamentals of Construction and Simulation Game Design

by Ernest Adams

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the construction and simulation game...


Fundamentals of Strategy Game Design

by Ernest Adams

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the strategy game genre. This focused...


Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability

by Steve Krug

Since Don’t Make Me Think was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug’s guide to help them understand the principles of intuitive...


Fundamentals of Game Design

by Ernest Adams

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development,...


Photoshop for Lightroom Users

by Scott Kelby

Anyone who uses Adobe Photoshop Lightroom for image management, editing, and workflow knows it is great software, and it has only gotten better with each new version. But there comes a time in every Lightroom...


Responsive Design with WordPress: How to make great responsive WordPress themes, and plugins

by Joe Casabona

With the ever-increasing need to view websites on mobile devices, websites have to be adaptable to thousands of different screen resolutions. In Responsive Design with WordPress, expert web developer Joe Casabona...


The Photoshop Elements 12 Book for Digital Photographers

by Scott Kelby & Matt Kloskowski

Adobe’s Photoshop Elements is America’s #1 selling consumer photo editing software, and this updated book—covering both Windows and Mac—breaks new ground by doing something for digital photographers...


Adventures in Experience Design

by Carolyn Chandler & Anna van Slee

Whether teaching or learning UX Design, activities often sink in deeper than lectures. And game-like activities with a lesson included both engage and instruct. This book contains fun and challenging activities...


Interface Design for Learning: Design Strategies for Learning Experiences

by Dorian Peters

In offices, colleges, and living rooms across the globe, learners of all ages are logging into virtual laboratories, online classrooms, and 3D worlds. Kids from kindergarten to high school are honing math and...


Presentation Zen Design: Simple Design Principles and Techniques to Enhance Your Presentations

by Garr Reynolds

Creating and delivering a successful presentation today often means breaking through the noise and allowing your audience to focus on you and your message. You can have a great impact using simple design choices...


Mastering the Model Shoot: Everything a Photographer Needs to Know Before, During, and After the Shoot

by Frank Doorhof

For the first time ever, world-famous photographer and fashion lighting instructor Frank Doorhof takes you behind the scenes to reveal every step of his model-photography workflow–the same workflow that has...


Speaker Camp: A Self-paced Workshop for Planning, Pitching, Preparing, and Presenting at Conferences

by Russ Unger & Samantha Starmer

Are you interested in getting out of the audience observing and onto the stage sharing your thoughts, ideas, and experience with the world? If so, Speaker Camp is for you! 

Russ Unger and Samantha Starmer...


Digital Lighting and Rendering

by Jeremy Birn

Learn the fine art and craft of digital lighting and rendering from an experienced pro whose lighting work you’ve seen in blockbuster films such as Monsters University, Toy Story 3, Up, WALL-E, Ratatouille,...