Rosenfeld Media

Best Selling

icon Subscribe to feed

Browse

Best Selling

New Releases

 

Publisher

Delete Rosenfeld Media

 

Non-Fiction

Computers (18)

 

Price

All

Free

Below $ 5

$ 5 - $ 10

$ 10 - $ 15

Delete Price range

From :
To :
OK

 

Language

English (18)

French (0)

German (0)

Spanish (0)

Italian (0)

 

Protection

All (18)

DRM Free (18)

DRM (0)

More options

Design For Kids

by Debra Levin Gelman

Emotion. Ego. Impatience. Stubbornness. Characteristics like these make creating sites and apps for kids a daunting proposition. However, with a bit of knowledge, you can design experiences that help children...


Why We Fail: Learning from Experience Design Failures

by Victor Lombardi

Just as pilots and doctors improve by studying crash reports and postmortems, experience designers can improve by learning how customer experience failures cause products to fail in the marketplace. Rather than...


Design for Care: Innovating Healthcare Experience

by Peter Jones

The world of healthcare is constantly evolving, ever increasing in complexity, costs, and stakeholders, and presenting huge challenges to policy making, decision making and system design. In Design for Care,...


Interviewing Users: How to Uncover Compelling Insights

by Steve Portigal

Interviewing is a foundational user research tool that people assume they already possess. Everyone can ask questions, right? Unfortunately, that's not the case. Interviewing Users provides invaluable interviewing...


Service Design: From Insight to Implementation

by Andy Polaine, Lavrans Løvlie & Ben Reason

Service Design is an eminently practical guide to designing services that work for people. It offers powerful insights, methods, and case studies to help you design, implement, and measure multichannel service...


Content Everywhere: Strategy and Structure for Future-Ready Content

by Sara Sara Wachter-Boettcher

Care about content? Better copy isn't enough. As devices and channels multiply—and as users expect to relate, share, and shift information quickly—we need content that can go more places, more easily. Content...


See What I Mean: How to Use Comics to Communicate Ideas

by Kevin Cheng

If you're an executive, designer, product manager, marketer, or engineer, communication is part of your work. Using images and text in unique ways, comics can engage readers in ways traditional methods can't....


Make It So: Interaction Design Lessons from Science Fiction

by Nathan Shedroff & Christopher Noessel

Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces...


The Mobile Frontier

by Rachel Hinman

Mobile user experience is a new frontier. Untethered from a keyboard and mouse, this rich design space is lush with opportunity to invent new and more human ways for people to interact with information. Invention...


Playful Design

by John Ferrara

Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user...


Search Analytics for Your Site

by Louis Rosenfeld

Any organization that has a searchable web site or intranet is sitting on top of hugely valuable and usually under-exploited data: logs that capture what users are searching for, how often each query was searched,...


Storytelling for User Experience

by Kévin Brooks & Whitney Quesenbery

We all tell stories. It's one of the most natural ways to share information, as old as the human race. This book is not about a new technique, but how to use something we already know in a new way. Stories help...


Remote Research

by Tony Tulathimutte & Nate Bolt

Remote studies allow you to recruit subjects quickly, cheaply, and immediately, and give you the opportunity to observe users as they behave naturally in their own environment. In Remote Research, Nate Bolt...


Prototyping

by Todd Zaki Warfel

Prototyping is a great way to communicate the intent of a design both clearly and effectively. Prototypes help you to flesh out design ideas, test assumptions, and gather real-time feedback from users. With...


Card Sorting

by Donna Spencer

Card sorting helps us understand how people think about content and categories. Armed with this knowledge, we can group information so that people can better find and understand it. In this book, Donna describes...


Design Is The Problem

by Nathan Shedroff

Design makes a tremendous impact on the produced world in terms of usability, resources, understanding, and priorities. What we produce, how we serve customers and other stakeholders, and even how we understand...


Web Form Design

by Luke Wroblewski

Forms make or break the most crucial online interactions: checkout (commerce), registration (community), data input (participation and sharing), and any task requiring information entry. In Web Form Design,...


Mental Models

by Indi Young

There is no single methodology for creating the perfect product—but you can increase your odds. One of the best ways is to understand users' reasons for doing things. Mental Models gives you the tools to help...