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Books Published (13 books)


Missions for Thoughtful Gamers

by Andrew Cutting

Who am I? How do I live a good life? What is reality? Such perennial questions may seem remote from the pleasures of playing videogames for entertainment and fantasy. Yet gamers too, in the midst of having fun,...

Transmedia Storytelling:  Imagery, Shapes and Techniques

by Max Giovagnoli

Transmedia Storytelling explores the theories and describes the use of the imagery and techniques shared by producers, authors and audiences of the entertainment, information and brand communication industries...

Tabletop: Analog Game Design

by Greg Costikyan and Drew Davidson et al.

In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process,...

Well Played 3.0: Video Games, Value and Meaning

by Drew Davidson et al.

Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors will...

The Cultural Gutter

by Carol Borden, Ian Driscoll, Jim Munroe, James Schellenberg and Chris Szego

Science fiction, fantasy, comics, romance, genre movies, games all drain into the Cultural Gutter, a website dedicated to thoughtful articles about disreputable art—media and genres that are a little embarrassing....

Well Played 2.0: Video Games, Value and Meaning

by Drew Davidson et al.

Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in...

Bookshelf (66 books)