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Books Published (15 books)


Game Mods: Design, Theory and Criticism

by Erik Champion et al.

Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design, Theory and...

Mobile Media Learning: amazing uses of mobile devices for learning

by Seann Dikkers, John Martin, Bob Coulter et al.

Mobile Media Learning shares innovative uses of mobile technology for learning in a variety of settings. From camps to classrooms, parks to playgrounds, libraries to landmarks, Mobile Media Learning shows that...

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Missions for Thoughtful Gamers

by Andrew Cutting

Who am I? How do I live a good life? What is reality? Such perennial questions may seem remote from the pleasures of playing videogames for entertainment and fantasy. Yet gamers too, in the midst of having fun,...

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Transmedia Storytelling:  Imagery, Shapes and Techniques

by Max Giovagnoli

Transmedia Storytelling explores the theories and describes the use of the imagery and techniques shared by producers, authors and audiences of the entertainment, information and brand communication industries...

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Tabletop: Analog Game Design

by Greg Costikyan and Drew Davidson et al.

In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process,...

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Well Played 3.0: Video Games, Value and Meaning

by Drew Davidson et al.

Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors will...

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Bookshelf (68 books)