Ludoliteracy: Defining, Understanding, and Supporting Games Education

Ludoliteracy: Defining, Understanding, and Supporting Games Education

in EPUB format, also available for Kindle or in PDF

56,597 words (≈ about 4 hours)

It seems like teaching about games should be easy. After all, students enjoy engaging with course content and have extensive experience with videogames. However, games education can be surprisingly complex. This book explores ludoliteracy, or the question of what it means to understand games, by looking at the challenges and problems faced by students taking games-related classes. In response to these challenges, this book then describes how online learning environments… (more)

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Book Details  


Language: English

Written in: 2010

Published: 2010-05-08

Word count: 56,597 words (≈ about 4 hours)

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