112,992 words (≈ about 8 hours)
Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create a fulfilling playing experience unique to this medium. Contributors are again looking at video games in order to provide a variety of perspectives on the value of games.
Language: English
Written in: 2010
Published: 2010-12-15
Word count: 112,992 words (≈ about 8 hours)
License: Attribution Non-Commercial No Derivatives (cc by-nc-nd)
Tags: Video Games, criticism, analysis, play, literacy
15 books