124,962 words (≈ about 8 hours)
Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors will analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create fulfilling a playing experience unique to this medium. Contributors will again be looking at video games, some that… (more)
Language: English
Written in: 2011
Published: 2011-07-06
Word count: 124,962 words (≈ about 8 hours)
License: Attribution Non-Commercial No Derivatives (cc by-nc-nd)
Tags: literacy, play, analysis, criticism, Video Games
13 books