64,116 words (≈ about 4 hours)
This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. The contributors orchestrated this collection together, reading and writing as a whole so that concepts resonate across articles. Throughout, the promises and problems of implementing games and media in learning experiences are explored. The articles have been authored by Clark Aldrich, Ian Bogost, Mia Consalvo, William Crosbie, Drew Davidson, Simon Egenfeldt-Nielsen,… (more)
Language: English
Written in: 2008
Published: 2009-08-14
Word count: 64,116 words (≈ about 4 hours)
Tags: serious games, media, learning
Wed, 03 Mar 2010 05:22:31 +0100
This looks like a great add on to Raph Koster's book! I'm looking forward to it.