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The Part Time People

by Tom Lichtenberg

DeBarrie's Stationery Store needed help again. Somehow, the part-time people never worked out. It was a problem. One after another, the part-time people came and went, and sometimes, nobody ever found out what...

Fissure Monroe

by Tom Lichtenberg

Dawn Debris is hired to find a possibly-radiation-poisoned leg bone of a high society fashionette who only wants to fit in with the new craze of skeletal transplants that’s sweeping the nation. A store detective,...

Missy Tonight

by Tom Lichtenberg

These days it seems like everyone is cashing in on the New Atheism craze, except for lifelong unbeliever Alan Musted. What’s a portable toilet dispatcher to do? Crash the party, that’s what! Join Alan and...

World Weary Avengers

by Tom Lichtenberg

The good folks at World Weary Avengers Incorporated had a simple idea - changing the world for the better merely by talking loudly in public. Seemed simple enough, but even with the help of the most sophisticated...

Cashier World

by Tom Lichtenberg

A collection of stories, including the Legend of the Wandering Cashier, the roadside diner Angel of Death, and the classic tale of the Bathroom on the Bus

Macedonia

by Tom Lichtenberg

A gang of street kids, an anonymous radio announcer, a detective from the future, a presidential assassination attempt and a frequently mistaken narrator all play a part in this jumble of introductions to an...

Raisinheart

by Tom Lichtenberg

Three stories of a lonely youth. Jimmy Kruzel's bad luck is that his worst enemies are always his best friends, or is it the other way around, and that sometimes his darkest hours seem to come right after the...

Time Zone

by Tom Lichtenberg

This is not your father’s time travel. There’s no machine, no dial. There’s no telling where or when you’ll go. The only thing that can change is you. It will make you what it needs to make you. And...

Ledman Pickup

by Tom Lichtenberg

The world's most sophisticated gadget falls into the wrong hands - its own, and leads its creators on a most unpredictable chase. One thing leads to another when this newly sentient package gets lost in transit....

Squatter With a Lexus

by Tom Lichtenberg

Pearson Holmes disappeared a long time ago, leaving behind a potentially valuable safety deposit box. Freddy the Freegan is the first to stumble across the mystery, but soon a whole cast of characters are out...

Freak City

by Tom Lichtenberg

Book Two of the Dragon City Series: It’s hard to control your destiny while you’re waiting for the bus. The trouble for Argus Kirkham began when a stranger pushed his way through a crowd at a bus stop and...

Death Ray Butterfly

by Tom Lichtenberg

Inspector Stanley Mole doesn't mind a hard case, but things have gotten out of hand. There's a killer who escapes to a parallel universe, a 20,000 year old murder, a witness to her own death, a toddler assassin,...

Snapdragon Alley

by Tom Lichtenberg

Book One of the Dragon City Series: Ten year old friends Alex and Sapphire discover something strange on the city bus map, a street that existed for only one year. As they set out to solve the mystery, they...

Zombie Nights

by Tom Lichtenberg

Being a zombie, not so easy. That could have been Dave Connor's six word memoir. "At first he couldn't remember how he'd ended up in that shallow grave; he just knew it was hell to claw his way out, and that...

Cross-Media Communications: an Introduction to the Art of Creating Integrated Media Experiences

by Drew Davidson et al.

This text is an introduction to the future of mass media and mass communications – cross-media communications. Cross-media is explained through the presentation and analysis of contemporary examples and project-based...

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Toward a Ludic Architecture: The Space of Play and Games

by Steffen P. Walz

Whether we think of a board game, an athletic competition in a stadium, a videogame, playful social networking on the World Wide Web, an Alternate Reality Game, a location-based mobile game, or any combination...

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Ludoliteracy: Defining, Understanding, and Supporting Games Education

by José P. Zagal

It seems like teaching about games should be easy. After all, students enjoy engaging with course content and have extensive experience with videogames. However, games education can be surprisingly complex....

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Well Played 1.0: Video Games, Value and Meaning

by Drew Davidson et al.

What makes a game good? or bad? or better? Video games can be “well played” in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done....

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Diet Coke with Lime: Poems

by Emily Lloyd

A short chap of 16 poems, most previously published in various lit mags (Phoebe, Bloom, Smartish Pace, Court Green, etc).

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Batman #28

by Grant LaFleche

Batman: A Mirror, Darkly; Part 2. The history of Ra's Al Ghul's connection to Bruce Wayne is revealed while Batman tries to protect Gotham from his former master. An unlikely alliance is formed under the city...