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Well Played 3.0: Video Games, Value and Meaning

by Drew Davidson et al.

Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors will...

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Well Played 2.0: Video Games, Value and Meaning

by Drew Davidson et al.

Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in...

Cross-Media Communications: an Introduction to the Art of Creating Integrated Media Experiences

by Drew Davidson et al.

This text is an introduction to the future of mass media and mass communications – cross-media communications. Cross-media is explained through the presentation and analysis of contemporary examples and project-based...

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Well Played 1.0: Video Games, Value and Meaning

by Drew Davidson et al.

What makes a game good? or bad? or better? Video games can be “well played” in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done....

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Beyond Fun: Serious Games and Media

by Drew Davidson et al.

This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. The contributors orchestrated this collection together, reading and writing as a whole so that...

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