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Game Mods: Design, Theory and Criticism

by Erik Champion et al.

Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design, Theory and...

Well Played 3.0: Video Games, Value and Meaning

by Drew Davidson et al.

Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors will...

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Well Played 2.0: Video Games, Value and Meaning

by Drew Davidson et al.

Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in...

Fountain of Joy - Rilke's Duino Elegies

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Well Played 1.0: Video Games, Value and Meaning

by Drew Davidson et al.

What makes a game good? or bad? or better? Video games can be “well played” in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done....

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