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Missions for Thoughtful Gamers

by Andrew Cutting

Who am I? How do I live a good life? What is reality? Such perennial questions may seem remote from the pleasures of playing videogames for entertainment and fantasy. Yet gamers too, in the midst of having fun,...

The Cultural Gutter

by Carol Borden, Ian Driscoll, Jim Munroe, James Schellenberg and Chris Szego

Science fiction, fantasy, comics, romance, genre movies, games all drain into the Cultural Gutter, a website dedicated to thoughtful articles about disreputable art—media and genres that are a little embarrassing....

Toward a Ludic Architecture: The Space of Play and Games

by Steffen P. Walz

Whether we think of a board game, an athletic competition in a stadium, a videogame, playful social networking on the World Wide Web, an Alternate Reality Game, a location-based mobile game, or any combination...

Ludoliteracy: Defining, Understanding, and Supporting Games Education

by José P. Zagal

It seems like teaching about games should be easy. After all, students enjoy engaging with course content and have extensive experience with videogames. However, games education can be surprisingly complex....

Well Played 1.0: Video Games, Value and Meaning

by Drew Davidson et al.

What makes a game good? or bad? or better? Video games can be “well played” in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done....

stories in between: narratives and mediums @ play

by Drew Davidson

stories in between: narratives and mediums @ play is a unique text exploring the interplay between stories and media. The discussion focuses around the Myst narrative as it moves across media from games to books...