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How YouTube Saved the World from the AntiChrist

by William Hrdina

Everything was going so well for the Antichrist, until that damn kid and his YouTube.

Where the Wild Things Were

by Owen Zabel

I believe that children are the future...

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Toward a Ludic Architecture: The Space of Play and Games

by Steffen P. Walz

Whether we think of a board game, an athletic competition in a stadium, a videogame, playful social networking on the World Wide Web, an Alternate Reality Game, a location-based mobile game, or any combination...

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Ludoliteracy: Defining, Understanding, and Supporting Games Education

by José P. Zagal

It seems like teaching about games should be easy. After all, students enjoy engaging with course content and have extensive experience with videogames. However, games education can be surprisingly complex....

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Well Played 1.0: Video Games, Value and Meaning

by Drew Davidson et al.

What makes a game good? or bad? or better? Video games can be “well played” in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done....

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Home Movie

by Moxie Mezcal

When a customer returns his own home movie inside a rented DVD case, an obsessive porn store clerk soon finds herself plunged into an old-fashioned whodunnit.